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  #1  
Vieux 11/09/2007, 15h56
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Par défaut Contenu de Effects-Explanation.doc


Scopes
Several commands can change scope. Whenever the scope is changed, every effect from then on will refer to the new country or province. Some effects accept a THIS as an argument, which refers to the country or province that received the event.

any_country
Changes the current scope to any available countries.
Scope: country
Syntax: any_country = { effects… }

random_country
Changes the current scope to any available country.
Scope: country
Syntax: random_country = { effects… }

random_owned

Changes the current scope from the current country to any owned province.
Scope: province
Syntax: random_owned = { effects… }

any_neighbor_province
Changes the current scope to any neighbouring province.
Scope: province
Syntax: any_neighbor_province = { effects… }


************************************************** **********************
Effects

treasury
Deduct/add money to the country's treasury.
Scope: country
Syntax: treasury = x ( x = +-1..)

prestige
Increase/decrease the amount of prestige the country has.
Scope: country
Syntax: prestige = x ( x = +-0..1)

inflation
Increase/decrease the country's inflation.
Scope: country
Syntax: inflation = x ( x = +-1..)

stability
Increase/decrease the country's stability.
Scope: country
Syntax: stability = x (x = -3..3)

war_exhaustion
Increase/decrease the amount of war exhaustion a country has.
Scope: country
Syntax: war_exhuastion = x (x = +-1..10)

manpower
Increase/decrease the amount of manpower a country has.
Scope: country
Syntax: manpower = x (x = +-0..1)

army_tradition
Increase/decrease the country's army tradition.
Scope: country
Syntax: army_tradition = x (x = +-0..1)

navy_tradition
Increase/decrease the country's naval tradition.
Scope: country
Syntax: navy_tradition = x (x = +-0..1)

badboy
Increase/decrease the country's reputation-value.
Scope: country
Syntax: badboy = x (x = +- 1..)

capital
Move the capital to a new province.
Scope: country
Syntax: capital = province id

religion
Change a country's religion.
Scope: country
Syntax: religion = religion type/THIS

enable_religion

Enable a certain religion.
Scope: country
Syntax: enable_religion = religion type

add_core

Make a certain province the country's core.
Scope: country
Syntax: add_core = province id/THIS

remove_core
Loose an existing core on a province.
Scope: country
Syntax: remove_core = province id

primary_culture

Change the country's primary culture.
Scope: country
Syntax: primary_culture = culture name/THIS

add_accepted_culture

Make a certain culture accepted by the country.
Scope: country
Syntax: add_accepted_culture = culture name/THIS

remove_accepted_culture

Remove an accepted culture from the country.
Scope: country
Syntax: remove_accepted_culture = culture name

elector

Add/remove an elector.
Scope: country
Syntax: elector = yes/no

add_idea
Give the country a new idea.
Scope: country
Syntax: add_idea = name of idea

remove_idea
Remove an existing idea from the country.
Scope: country
Syntax: remove_idea = name of idea

government
Change the current form of government for the country.
Scope: country
Syntax: government = government type

change_tag
Transform the country into a new nation.
Scope: country
Syntax: change_tag = country tag

technology_group
Allow the country to change technology group for better or for worse.
Scope: country
Syntax: technology_group = latin/eastern/muslim/indian/chinese/
african/new_world

add_province_modifier
Add a province modifier with certain effects to a province.
Scope: province
Syntax: add_province_modifier = name of modifier

add_country_modifier
Add a country modifier with certain effects to the country.
Scope: country
Syntax: add_country_modifier = name of modifier

set_country_flag
Set a flag for the country to indicate that certain criteria have been met.
Scope: country
Syntax: set_country_flag = name of flag

clr_country_flag
Remove a country flag.
Scope: country
Syntax: clr_country_flag = name of country flag

set_province_flag
Set a flag for a province to indicate that certain criteria have been met.
Scope: province
Syntax: set_province_flag = name of province flag

clr_province_flag
Remove a province flag.
Scope: province
Syntax: clr_province_flag = name of province flag

create_revolt
Create a revolt of the specified size in a province.
Scope: province
Syntax: create_revolt = x (x = 1/2/3)

create_pirate
Create a fleet of pirates of the specified size in a province.
Scope: none
Syntax: province id = { create_pirate = number of ships }

native_ferocity
Increase/decrease the natives' ferocity in a province.
Scope: province
Syntax: native_ferocity = x (x = +-1..)

native_hostileness
Increase/decrease the natives' hostileness in a province.
Scope: province
Syntax: native_hostileness = x (x = +-1..)

native_size
Increase/decrease the size of natives in a province.
Scope: province
Syntax: native_size = x (x = +-1..)

base_tax
Increase/decrease the base tax in a province.
Scope: province
Syntax: base_tax = x (x = +-1..)

missionaries
Increase/decrease the number of missionaries that are available to the country.
Scope: country
Syntax: missionaries = x (x = +-1..5)

merchants
Increase/decrease the number of merchants that are available to the country.
Scope: country
Syntax: merchants = x (x = +-1..5)

colonists
Increase/decrease the number of colonists that are available to the country.
Scope: country
Syntax: colonists = x (x = +-1..5)

spies
Increase/decrease the number of spies that are available to the country.
Scope: country
Syntax: spies = x (x = +-1..5)

diplomats
Increase/decrease the number of diplomats that are available to the country.
Scope: country
Syntax: diplomats = x (x = +-1..5)

citysize
Increase/decrease the population of a province.
Scope: province
Syntax: citysize = x (x = +-1…)

hre
Allow a province to join/leave the Holy Roman Empire.
Scope: province
Syntax: hre = yes/no

change_manpower
Increase/decrease the manpower available in a province.
Scope: province
Syntax: change_manpower = x (x = +-1..)

discover
Allow a country to discover a certain province.
Scope: country
Syntax: province id = { discover = yes }

cot
Allow a province to gain or loose a center of trade.
Scope: province
Syntax: cot = yes/no

add_building
Add the specified building to a province.
Scope: province
Syntax: add_building = name of building

remove_building
Remove the specified building from a province.
Scope: province
Syntax: remove_building = name of building

trade_goods
Allow a province to change the type of goods it's currently trading.
Scope: province
Syntax: trade_goods = type of goods

culture
Allow a province to change its culture type.
Scope: province
Syntax: culture = culture type

casus_belli
Give another country a casus belli on the current country.
Scope: country
Syntax: random_country = { casus_belli = THIS }
Syntax: any_neighbor_country = { casus_belli = THIS }

add_casus_belli
Give the current country a casus belli on another country.
Scope: country
Syntax: random_country = { add_casus_belli = THIS }
Syntax: any_neighbor_country = { add_casus_belli = THIS }

relation
Improve/Worsen relations between two countries. If this is used the scope has to be changed first so that the effects applies to both the current country and some other state.
Scope: country
Syntax: relation = { who = country tag/THIS value = x }

secede_province
Cede a specific province to the specified country.
Scope: country
Syntax: province id = { secede_province = country tag }

inherit
Allow the country to inherit the specified country.
Scope: country
Syntax: inherit = country tag

release
Allow the country to release the specified country and thereby create a new independent nation.
Scope: country
Syntax: release = country tag

remove_advisor
Remove an advisor from the country's court.
Scope: country
Syntax: remove_advisor = advisor type

war
Start a war between the current country and the specified state.
Scope: country
Syntax: war = country tag

cavalry
Create the most advanced cavalry unit available to the current country.
Scope: province
Syntax: cavalry = province number/THIS


infantry
Create the most advanced infantry unit available to the current country.
Scope: province
Syntax: infantry = province number/THIS

artillery
Create the most advanced artillery unit available to the current country.
Scope: province
Syntax: artillery = province number/THIS

big_ship

Create the most advanced big ship available to the current country.
Scope: province
Syntax: big_ship = province number/THIS

light_ship

Create the most advanced light ship available to the current country.
Scope: province
Syntax: light_ship = province number/THIS

transport
Create the most advanced transport ship available to the current country.
Scope: province
Syntax: transport = province number/THIS

galley

Create the most advanced galley ship available to the current country.
Scope: province
Syntax: galley = province number/THIS

loan_size
Increase/decrease the loan size that is set for the country.
Scope: province
Syntax: loan_size = x (x = +-1..)

change_controller
Change the controller of a province.
Scope: province
Syntax: change_controller = country tag

policies
Move the policy slider the specified amount of steps.
Scope: country
Syntax: p = x (x = +-1..5)
(p = aristocracy_plutocracy/
centralization_decentralization/
innovative_narrowminded/
mercantilism_freetrade/
offensive_defensive/
land_naval/
quality_quantity/
serfdom_freesubjects)

technology
Invest a certain amount of money into the specified technology.
Scope: province
Syntax: t = x (x = +-1..)
(t = land_tech
naval_tech
trade_tech
production_tech
government_tech)

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  #2  
Vieux 11/09/2007, 16h05
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Date d'inscription: août 2005
Localisation: Seine Saint Denis
Messages: 2 118
Par défaut Contenu de Modifiers-Explanation.doc

Current Supported Modifiers.

************************************************** **********
Provincial Static Modifiers


attrition
additive
Increase/decrease the rate at which a province looses troops when an army exceeds the current supply limit.

direct_tax_percentage
multiplicative (0-1)
Increase/decrease the direct tax percentage raised by a given province.

foreign_merchant_compete_chance
multiplicative (0-1)
Increase/decrease the competitiveness of merchants in a given province.

garrison_growth
multiplicative (0-1)
Increase/decrease the growth of garrisons in a given province.

local_colonist_cost
multiplicative (0-1)
Increase/decrease the cost of colonists in a given province.

local_colonist_placement_chance
multiplicative (0-1)
Increase/decrease the colonists’ placement chance in a given province.

local_manpower_modifier
multiplicative (0-1)
Increase/decrease a province’s manpower.

local_missionary_cost
multiplicative (0-1)
Increase/decrease the cost of missionaries in a given province.

local_missionary_placement_chance
multiplicative (0-1)
Increase/decrease the placement chance for missionaries in a given province.

local_revolt_risk
additive
Increase/decrease the revolt risk for a given province.

local_tax_modifier
multiplicative (0-1)
Increase/decrease the tax-income for a given province.

local_spy_defence
multiplicative (0-1)
Increase/decrease the spy defense in a given province.

max_attrition
additive
Increase/decrease the maximum attrition in a province.

population_growth
multiplicative (0-1)
Increase/decrease the rate of a province’s population growth.

regiment_recruit_speed
multiplicative (0-1)
Increase/decrease the time it takes to build troops in a given province.

ship_recruit_speed
multiplicative (0-1)
Increase/decrease the time it takes to build ships in a given province.

stability_cost
additive
Increase/decrease the stability cost for a province.

supply_limit
additive
Increase/decrease the amount of armed forces that can be supported in a given province.

tax_income
additive
Increase/decrease the tax-income for a given province.

trade_income_modifier
additive
Increase/decrease the trade income for a given province.

************************************************** **************
Global Static Modifiers
advisor_cost
multiplicative (0-1)
Increase/decrease the cost of hiring advisors.

army_tradition
multiplicative (0-1)
Increase/decrease a country’s army tradition.

artillery_cost
multiplicative (0-1)
Increase/decrease the cost of building artillery units.

badboy
additive
Increase/decrease a country’s reputation value.

badboy_limit
additive
Increase/decrease a country’s badboy (reputation) limit.

bigship_cost
multiplicative (0-1)
Increase/decrease the cost of building large ships.

build_cost
multiplicative (0-1)
Increase/decrease the costs of buildings by given percentage. (0-1)

cavalry_cost
multiplicative (0-1)
Increase/decrease the cost of raising cavalry.

colonist_cost
multiplicative (0-1)
Increase/decrease the cost of colonists for a country.

colonist_placement_chance
multiplicative (0-1)
Increase/decrease the colonist’s placement chance.

colonists
additive
Increase/decrease the number of colonists a country receives yearly.

diplomats
additive
Increase/decrease the number of diplomats a country receives yearly.

galley_cost
multiplicative (0-1)
Increase/decrease the cost of building galleys.

global_manpower_modifier
additive
Increase/decrease a country’s manpower.

global_revolt_risk
additive
Increase/decrease the risk of a revolt in all provinces controlled by a country.

global_spy_defence
multiplicative (0-1)
Increase/decrease a country’s spy defense.

global_tax_modifier
multiplicative (0-1)
Increase/decrease the tax-income raised by a country.

government_tech_cost_modifier
multiplicative (0-1)
Increase/decrease the cost of government technology.

government_tech_investment
additive
Invest money in government technology.

infantry_cost
multiplicative (0-1)
Increase/decrease the cost of raising infantry.

inflation_reduction
multiplicative (0-1)
Reduce the inflation for a country.

interest
multiplicative (1-100)
Increase/decrease the interest rate for a country.

land_forcelimit
additive
Increase/decrease a country’s military force limit.

land_morale
multiplicative (0-1)
Increase/decrease the morale of a country’s military.

land_tech_cost_modifier
multiplicative (0-1)
Increase/decrease the cost of land technology.

land_tech_investment
additive
Invest money in land technology.

leader_fire
additive
Increase/decrease a country’s leader’s fire value.

leader_shock
additive
Increase/decrease a country’s leader’s shock value.

lightship_cost
multiplicative (0-1)
Increase/decrease the cost of building smaller ships.

max_war_exhaustion
additive
Increase/decrease a country’s maximal war exhaustion.

merchant_compete_chance
multiplicative (0-1)
Increase/decrease the merchants’ compete chance.

merchant_cost
multiplicative (0-1)
Increase/decrease the cost of sending merchants.

merchant_placement_chance
multiplicative (0-1)
Increase/decrease the merchants’ placement chance.

merchants
additive
Increase/decrease the number of merchants a country receives yearly.

missionaries
additive
Increase/decrease the number of missionaries a country receives yearly.

missionary_cost
multiplicative (0-1)
Increase/decrease the cost of sending missionaries.

missionary_placement_chance
multiplicative (0-1)
Increase/decrease the placement chance for missionaries.

naval_morale
multiplicative (0-1)
Increase/decrease the morale of a country’s navy.

naval_tech_cost_modifier
multiplicative (0-1)
Increase/decrease the cost of naval technology.

naval_tech_investment
additive
Invest money in naval technology.

navy_tradition
multiplicative (0-1)
Increase/decrease a country’s naval tradition.

overseas_income
multiplicative (0-1)
Increase/decrease the income a country gets from its provinces overseas.

prestige
multiplicative (0-1)
Increase/decrease the amount of prestige a country gains.

prestige_decay
additive
Increase/decrease the rate at which a country’s prestige diminishes.

production_tech_cost_modifier
multiplicative (0-1)
Increase/decrease the cost of production technology.

production_tech_investment
additive
Invest money in production technology.

spies
additive
Increase/decrease the number of spies a country receives yearly.

spies_cost
multiplicative (0-1)
Increase/decrease the cost of hiring spies.

spy_efficiency
multiplicative (0-1)
Increase/decrease the spy efficiency of a country.

stability_cost_modifier
multiplicative (0-1)
Increase/decrease the stability-cost for a country.

stability_investment
additive
Invest money in stability.

technology_cost
multiplicative (0-1)
Increase/decrease the cost of every technology.

trade_efficiency
additive
Increase/decrease the trade efficiency of a country.

trade_income_modifier
multiplicative (0-1)
Increase/decrease the trade income of a country.

trade_tech_cost_modifier
multiplicative (0-1)
Increase/decrease the cost of trade technology.

trade_tech_investment
additive
Invest money in trade technology.

war_exhaustion
additive
Increase/decrease war exhaustion for a country.
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