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![]() Scopes Several commands can change scope. Whenever the scope is changed, every effect from then on will refer to the new country or province. Some effects accept a THIS as an argument, which refers to the country or province that received the event.any_country Changes the current scope to any available countries. Scope: country Syntax: any_country = { effects… } random_country Changes the current scope to any available country. Scope: country Syntax: random_country = { effects… } random_owned Changes the current scope from the current country to any owned province. Scope: province Syntax: random_owned = { effects… } any_neighbor_province Changes the current scope to any neighbouring province. Scope: province Syntax: any_neighbor_province = { effects… } ************************************************** ********************** treasuryEffects Deduct/add money to the country's treasury. Scope: country Syntax: treasury = x ( x = +-1..) prestige Increase/decrease the amount of prestige the country has. Scope: country Syntax: prestige = x ( x = +-0..1) inflation Increase/decrease the country's inflation. Scope: country Syntax: inflation = x ( x = +-1..) stability Increase/decrease the country's stability. Scope: country Syntax: stability = x (x = -3..3) war_exhaustion Increase/decrease the amount of war exhaustion a country has. Scope: country Syntax: war_exhuastion = x (x = +-1..10) manpower Increase/decrease the amount of manpower a country has. Scope: country Syntax: manpower = x (x = +-0..1) army_tradition Increase/decrease the country's army tradition. Scope: country Syntax: army_tradition = x (x = +-0..1) navy_tradition Increase/decrease the country's naval tradition. Scope: country Syntax: navy_tradition = x (x = +-0..1) badboy Increase/decrease the country's reputation-value. Scope: country Syntax: badboy = x (x = +- 1..) capital Move the capital to a new province. Scope: country Syntax: capital = province id religion Change a country's religion. Scope: country Syntax: religion = religion type/THIS enable_religion Enable a certain religion. Scope: country Syntax: enable_religion = religion type add_core Make a certain province the country's core. Scope: country Syntax: add_core = province id/THIS remove_core Loose an existing core on a province. Scope: country Syntax: remove_core = province id primary_culture Change the country's primary culture. Scope: country Syntax: primary_culture = culture name/THIS add_accepted_culture Make a certain culture accepted by the country. Scope: country Syntax: add_accepted_culture = culture name/THIS remove_accepted_culture Remove an accepted culture from the country. Scope: country Syntax: remove_accepted_culture = culture name elector Add/remove an elector. Scope: country Syntax: elector = yes/no add_idea Give the country a new idea. Scope: country Syntax: add_idea = name of idea remove_idea Remove an existing idea from the country. Scope: country Syntax: remove_idea = name of idea government Change the current form of government for the country. Scope: country Syntax: government = government type change_tag Transform the country into a new nation. Scope: country Syntax: change_tag = country tag technology_group Allow the country to change technology group for better or for worse. Scope: country Syntax: technology_group = latin/eastern/muslim/indian/chinese/ african/new_world add_province_modifier Add a province modifier with certain effects to a province. Scope: province Syntax: add_province_modifier = name of modifier add_country_modifier Add a country modifier with certain effects to the country. Scope: country Syntax: add_country_modifier = name of modifier set_country_flag Set a flag for the country to indicate that certain criteria have been met. Scope: country Syntax: set_country_flag = name of flag clr_country_flag Remove a country flag. Scope: country Syntax: clr_country_flag = name of country flag set_province_flag Set a flag for a province to indicate that certain criteria have been met. Scope: province Syntax: set_province_flag = name of province flag clr_province_flag Remove a province flag. Scope: province Syntax: clr_province_flag = name of province flag create_revolt Create a revolt of the specified size in a province. Scope: province Syntax: create_revolt = x (x = 1/2/3) create_pirate Create a fleet of pirates of the specified size in a province. Scope: none Syntax: province id = { create_pirate = number of ships } native_ferocity Increase/decrease the natives' ferocity in a province. Scope: province Syntax: native_ferocity = x (x = +-1..) native_hostileness Increase/decrease the natives' hostileness in a province. Scope: province Syntax: native_hostileness = x (x = +-1..) native_size Increase/decrease the size of natives in a province. Scope: province Syntax: native_size = x (x = +-1..) base_tax Increase/decrease the base tax in a province. Scope: province Syntax: base_tax = x (x = +-1..) missionaries Increase/decrease the number of missionaries that are available to the country. Scope: country Syntax: missionaries = x (x = +-1..5) merchants Increase/decrease the number of merchants that are available to the country. Scope: country Syntax: merchants = x (x = +-1..5) colonists Increase/decrease the number of colonists that are available to the country. Scope: country Syntax: colonists = x (x = +-1..5) spies Increase/decrease the number of spies that are available to the country. Scope: country Syntax: spies = x (x = +-1..5) diplomats Increase/decrease the number of diplomats that are available to the country. Scope: country Syntax: diplomats = x (x = +-1..5) citysize Increase/decrease the population of a province. Scope: province Syntax: citysize = x (x = +-1…) hre Allow a province to join/leave the Holy Roman Empire. Scope: province Syntax: hre = yes/no change_manpower Increase/decrease the manpower available in a province. Scope: province Syntax: change_manpower = x (x = +-1..) discover Allow a country to discover a certain province. Scope: country Syntax: province id = { discover = yes } cot Allow a province to gain or loose a center of trade. Scope: province Syntax: cot = yes/no add_building Add the specified building to a province. Scope: province Syntax: add_building = name of building remove_building Remove the specified building from a province. Scope: province Syntax: remove_building = name of building trade_goods Allow a province to change the type of goods it's currently trading. Scope: province Syntax: trade_goods = type of goods culture Allow a province to change its culture type. Scope: province Syntax: culture = culture type casus_belli Give another country a casus belli on the current country. Scope: country Syntax: random_country = { casus_belli = THIS } Syntax: any_neighbor_country = { casus_belli = THIS } add_casus_belli Give the current country a casus belli on another country. Scope: country Syntax: random_country = { add_casus_belli = THIS } Syntax: any_neighbor_country = { add_casus_belli = THIS } relation Improve/Worsen relations between two countries. If this is used the scope has to be changed first so that the effects applies to both the current country and some other state. Scope: country Syntax: relation = { who = country tag/THIS value = x } secede_province Cede a specific province to the specified country. Scope: country Syntax: province id = { secede_province = country tag } inherit Allow the country to inherit the specified country. Scope: country Syntax: inherit = country tag release Allow the country to release the specified country and thereby create a new independent nation. Scope: country Syntax: release = country tag remove_advisor Remove an advisor from the country's court. Scope: country Syntax: remove_advisor = advisor type war Start a war between the current country and the specified state. Scope: country Syntax: war = country tag cavalry Create the most advanced cavalry unit available to the current country. Scope: province Syntax: cavalry = province number/THIS infantry Create the most advanced infantry unit available to the current country. Scope: province Syntax: infantry = province number/THIS artillery Create the most advanced artillery unit available to the current country. Scope: province Syntax: artillery = province number/THIS big_ship Create the most advanced big ship available to the current country. Scope: province Syntax: big_ship = province number/THIS light_ship Create the most advanced light ship available to the current country. Scope: province Syntax: light_ship = province number/THIS transport Create the most advanced transport ship available to the current country. Scope: province Syntax: transport = province number/THIS galley Create the most advanced galley ship available to the current country. Scope: province Syntax: galley = province number/THIS loan_size Increase/decrease the loan size that is set for the country. Scope: province Syntax: loan_size = x (x = +-1..) change_controller Change the controller of a province. Scope: province Syntax: change_controller = country tag policies Move the policy slider the specified amount of steps. Scope: country Syntax: p = x (x = +-1..5) (p = aristocracy_plutocracy/ centralization_decentralization/ innovative_narrowminded/ mercantilism_freetrade/ offensive_defensive/ land_naval/ quality_quantity/ serfdom_freesubjects) technology Invest a certain amount of money into the specified technology. Scope: province Syntax: t = x (x = +-1..) (t = land_tech naval_tech trade_tech production_tech government_tech)
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![]() Current Supported Modifiers. ************************************************** ********** Provincial Static Modifiers attrition additive Increase/decrease the rate at which a province looses troops when an army exceeds the current supply limit. direct_tax_percentage multiplicative (0-1) Increase/decrease the direct tax percentage raised by a given province. foreign_merchant_compete_chance multiplicative (0-1) Increase/decrease the competitiveness of merchants in a given province. garrison_growth multiplicative (0-1) Increase/decrease the growth of garrisons in a given province. local_colonist_cost multiplicative (0-1) Increase/decrease the cost of colonists in a given province. local_colonist_placement_chance multiplicative (0-1) Increase/decrease the colonists’ placement chance in a given province. local_manpower_modifier multiplicative (0-1) Increase/decrease a province’s manpower. local_missionary_cost multiplicative (0-1) Increase/decrease the cost of missionaries in a given province. local_missionary_placement_chance multiplicative (0-1) Increase/decrease the placement chance for missionaries in a given province. local_revolt_risk additive Increase/decrease the revolt risk for a given province. local_tax_modifier multiplicative (0-1) Increase/decrease the tax-income for a given province. local_spy_defence multiplicative (0-1) Increase/decrease the spy defense in a given province. max_attrition additive Increase/decrease the maximum attrition in a province. population_growth multiplicative (0-1) Increase/decrease the rate of a province’s population growth. regiment_recruit_speed multiplicative (0-1) Increase/decrease the time it takes to build troops in a given province. ship_recruit_speed multiplicative (0-1) Increase/decrease the time it takes to build ships in a given province. stability_cost additive Increase/decrease the stability cost for a province. supply_limit additive Increase/decrease the amount of armed forces that can be supported in a given province. tax_income additive Increase/decrease the tax-income for a given province. trade_income_modifier additive Increase/decrease the trade income for a given province. ************************************************** ************** advisor_costGlobal Static Modifiers multiplicative (0-1) Increase/decrease the cost of hiring advisors. army_tradition multiplicative (0-1) Increase/decrease a country’s army tradition. artillery_cost multiplicative (0-1) Increase/decrease the cost of building artillery units. badboy additive Increase/decrease a country’s reputation value. badboy_limit additive Increase/decrease a country’s badboy (reputation) limit. bigship_cost multiplicative (0-1) Increase/decrease the cost of building large ships. build_cost multiplicative (0-1) Increase/decrease the costs of buildings by given percentage. (0-1) cavalry_cost multiplicative (0-1) Increase/decrease the cost of raising cavalry. colonist_cost multiplicative (0-1) Increase/decrease the cost of colonists for a country. colonist_placement_chance multiplicative (0-1) Increase/decrease the colonist’s placement chance. colonists additive Increase/decrease the number of colonists a country receives yearly. diplomats additive Increase/decrease the number of diplomats a country receives yearly. galley_cost multiplicative (0-1) Increase/decrease the cost of building galleys. global_manpower_modifier additive Increase/decrease a country’s manpower. global_revolt_risk additive Increase/decrease the risk of a revolt in all provinces controlled by a country. global_spy_defence multiplicative (0-1) Increase/decrease a country’s spy defense. global_tax_modifier multiplicative (0-1) Increase/decrease the tax-income raised by a country. government_tech_cost_modifier multiplicative (0-1) Increase/decrease the cost of government technology. government_tech_investment additive Invest money in government technology. infantry_cost multiplicative (0-1) Increase/decrease the cost of raising infantry. inflation_reduction multiplicative (0-1) Reduce the inflation for a country. interest multiplicative (1-100) Increase/decrease the interest rate for a country. land_forcelimit additive Increase/decrease a country’s military force limit. land_morale multiplicative (0-1) Increase/decrease the morale of a country’s military. land_tech_cost_modifier multiplicative (0-1) Increase/decrease the cost of land technology. land_tech_investment additive Invest money in land technology. leader_fire additive Increase/decrease a country’s leader’s fire value. leader_shock additive Increase/decrease a country’s leader’s shock value. lightship_cost multiplicative (0-1) Increase/decrease the cost of building smaller ships. max_war_exhaustion additive Increase/decrease a country’s maximal war exhaustion. merchant_compete_chance multiplicative (0-1) Increase/decrease the merchants’ compete chance. merchant_cost multiplicative (0-1) Increase/decrease the cost of sending merchants. merchant_placement_chance multiplicative (0-1) Increase/decrease the merchants’ placement chance. merchants additive Increase/decrease the number of merchants a country receives yearly. missionaries additive Increase/decrease the number of missionaries a country receives yearly. missionary_cost multiplicative (0-1) Increase/decrease the cost of sending missionaries. missionary_placement_chance multiplicative (0-1) Increase/decrease the placement chance for missionaries. naval_morale multiplicative (0-1) Increase/decrease the morale of a country’s navy. naval_tech_cost_modifier multiplicative (0-1) Increase/decrease the cost of naval technology. naval_tech_investment additive Invest money in naval technology. navy_tradition multiplicative (0-1) Increase/decrease a country’s naval tradition. overseas_income multiplicative (0-1) Increase/decrease the income a country gets from its provinces overseas. prestige multiplicative (0-1) Increase/decrease the amount of prestige a country gains. prestige_decay additive Increase/decrease the rate at which a country’s prestige diminishes. production_tech_cost_modifier multiplicative (0-1) Increase/decrease the cost of production technology. production_tech_investment additive Invest money in production technology. spies additive Increase/decrease the number of spies a country receives yearly. spies_cost multiplicative (0-1) Increase/decrease the cost of hiring spies. spy_efficiency multiplicative (0-1) Increase/decrease the spy efficiency of a country. stability_cost_modifier multiplicative (0-1) Increase/decrease the stability-cost for a country. stability_investment additive Invest money in stability. technology_cost multiplicative (0-1) Increase/decrease the cost of every technology. trade_efficiency additive Increase/decrease the trade efficiency of a country. trade_income_modifier multiplicative (0-1) Increase/decrease the trade income of a country. trade_tech_cost_modifier multiplicative (0-1) Increase/decrease the cost of trade technology. trade_tech_investment additive Invest money in trade technology. war_exhaustion additive Increase/decrease war exhaustion for a country.
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