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-   -   TOAW III (http://www.franconaute.org/forum/showthread.php?t=2604)

jmlo 06/06/2006 16h28

TOAW III
 
TOAW version Matrix (TOAW III ) est disponible à partir d'aujourd'hui en téléchargement pour ~37€. La version boite sera dispo la semaine prochaine.
Grande nouvelle : il est disponible aussi en français (et en allemand) :)
Par contre il ressemble beaucoup à la dernière version de Talonsoft l'ancien éditeur et à mon avis, vu le prix , il n'est intéressant que pour ceux qui ne possède pas COW.

Il suffit de voir cette capture :

http://www.matrixgames.com/files/gam...OAW3_shot9.jpg


Le seul changement c'est la couleur... :?: 37€ ç'est très cher pour se qui ressemble plus a un COW patché qu'autre chose :enerve:

Lafrite 06/06/2006 16h45

Piqué au wargamer.com, comme je ne possède pas les premières version je vais passer à la caisse d'ici peu ;)

The new edition of TOAW is compatible with Windows XP, and adds a number of new features, including hundreds of new scenarios spanning battles from World War I to post-9/11 Middle East, improved combat modeling, stronger computer opponent, and other features including:
  • Incorporates an updated anti-armor combat model, Norm Koger’s farewell gift to the TOAW engine, which allows for hits to be made against weaker side armor.
  • Enhanced play by email (PBEM) security, to remove exploits which plagued previous versions of TOAW.
  • Enhanced PO functionality. Substantial improvements made to make the PO, when properly set-up by a scenario designer, play much smarter.
  • 999 events can now be defined within a scenario. That’s twice as many as in previous versions of TOAW.
  • An attack duration limiter was added, available in the scenario editor, which can dramatically reduce, or eliminate, the
  • frustrating effects of “turn-burning” attacks, which larger scenarios have often had to deal with.
    Support added for scenario and era specific graphics, sounds, and music. Ships with several sets of default files, but is “mod-friendly” for those who wish to customize these items in their game.
  • Revised the manual and help file, to get rid of incorrect data and references going all the way back to TOAW I. The manual is now on .pdf and is searchable.
  • More Hotkey support was added, as well as several new UI enhancements.
  • More advanced game options, affecting supply and fog of war.
  • Turn logging enabled, both graphical and in text, to assist in the creation of “After Action Reports” by players eager to show the community their greatest victories or most embarrassing defeats!
  • Memory management issues with previous versions of TOAW under Windows XP have been solved. This now allows scenario dumping in the editor that caused previous versions to crash when running Windows XP.
  • Resource leaks in previous versions of TOAW found and plugged. You can easily run multiple copies of the program, and editor, without crashing.
  • Better treatment of nuclear attacks.
  • Several improvements on the combat system, so that low movement rate scenarios play better.
  • Anti-aircraft fire issues, where ranged AA did not work, and High altitude bombers were immune to AA fire in previous versions addressed.
  • Two terrain tile sets included, the original set and a high contrast version, with easy switch installers to change between the two.

Emp_Palpatine 06/06/2006 16h54

Hum...
Comme Jmlo, je suis sceptique. On en parlera de visu à Bruxelles, mais pour moi, on verra ce que fait la petite communauté avant que je ne fasse un choix.

Akmar Nibelung 06/06/2006 17h23

Tiens c'est intéréssant vu que je n'ai que TOAW premier du nom ... et de surcroît dans une langue anglaise que j'adore :o: (qu'ils aillent au diable avec leurs jeux anglais :enerve: )

Je penserais peut être à le prendre ... mais pas avant un certain temps :loose:

jmlo 06/06/2006 18h20

Citation:

Envoyé par Lafrite
The new edition of TOAW is compatible with Windows XP, and adds a number of new features, including hundreds of new scenarios spanning battles from World War I to post-9/11 Middle East, improved combat modeling, stronger computer opponent, and other features including:
  • Incorporates an updated anti-armor combat model, Norm Koger’s farewell gift to the TOAW engine, which allows for hits to be made against weaker side armor.
  • Enhanced play by email (PBEM) security, to remove exploits which plagued previous versions of TOAW.
  • Enhanced PO functionality. Substantial improvements made to make the PO, when properly set-up by a scenario designer, play much smarter.
  • 999 events can now be defined within a scenario. That’s twice as many as in previous versions of TOAW.
  • An attack duration limiter was added, available in the scenario editor, which can dramatically reduce, or eliminate, the
  • frustrating effects of “turn-burning” attacks, which larger scenarios have often had to deal with.

    Support added for scenario and era specific graphics, sounds, and music. Ships with several sets of default files, but is “mod-friendly” for those who wish to customize these items in their game.
  • Revised the manual and help file, to get rid of incorrect data and references going all the way back to TOAW I. The manual is now on .pdf and is searchable.
  • More Hotkey support was added, as well as several new UI enhancements.
  • More advanced game options, affecting supply and fog of war.
  • Turn logging enabled, both graphical and in text, to assist in the creation of “After Action Reports” by players eager to show the community their greatest victories or most embarrassing defeats!
  • Memory management issues with previous versions of TOAW under Windows XP have been solved. This now allows scenario dumping in the editor that caused previous versions to crash when running Windows XP.
  • Resource leaks in previous versions of TOAW found and plugged. You can easily run multiple copies of the program, and editor, without crashing.
  • Better treatment of nuclear attacks.
  • Several improvements on the combat system, so that low movement rate scenarios play better.
  • Anti-aircraft fire issues, where ranged AA did not work, and High altitude bombers were immune to AA fire in previous versions addressed.
  • Two terrain tile sets included, the original set and a high contrast version, with easy switch installers to change between the two.

Déjà COW fonctionne bien sous XP. et pour le reste c'est moitié moins qu'un patch de chez para ! :lol:

Vu le changement d'éditeur je comprends qu'il ne soit pas gratuit mais de là à le vendre au même prix qu'un nouveau jeu... :o:

Lafrite 06/06/2006 18h25

Là où y'a de la demande, on met de l'offre. ;)

Tovi 06/06/2006 20h25

Même pour un patch je trouve ça léger :lol:

Pumba1968 06/06/2006 21h34

Ne l'achetez pas vous allez vous faire arnaquer...:lol: :lol: :lol: mais si c'est avec votre consentement...:mrgreen:
Tiens je préfère encore acheter PCM 2006.:chicos:

Massassa 08/06/2006 13h38

Est-ce qu'il y a un manuel papier avec le jeu ?

Je me souviens de ce que m'avait montré Emp, à une époque... j'avais été assez impressionné par la quantité de règles et de détails à savoir. ;)

Et j'en ai un peu marre des pdf... (même si, d'un point de vue écologique, le pdf c'est mieux :loose: ).

Lafrite 08/06/2006 13h56

Un manuel papier en téléchargement j'appelle ça de la téléportation et on est pas encore là :lol:


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