Franconaute

Franconaute (http://www.franconaute.org/forum/index.php)
-   Forum général EU3 (http://www.franconaute.org/forum/forumdisplay.php?f=133)
-   -   Journal de bord (http://www.franconaute.org/forum/showthread.php?t=1930)

jmlo 12/08/2006 10h41

Ah comme dans HOI 2 , quel nouveauté ! :yeux: Ils sont forts chez para :lol:

Cypho51 12/08/2006 10h42

Mais quel interet de maitriser un pays à deux avec EU3 ???

Le volet militaire est restreint... pas comme HOI2 justement! :?:

von Aasen 12/08/2006 11h30

Citation:

Envoyé par Cypho51
Mais quel interet de maitriser un pays à deux avec EU3 ???

Le volet militaire est restreint... pas comme HOI2 justement! :?:

Peut-être que le volet économique sera si développé qu'il faudra quelqu'un à plein temps pour s'en occuper

marlouf 13/08/2006 10h23

Je viens de lire que le jeu commencerait apres la chute de Byzance et s'arreterait avant l'epoque des Revolutions (americaine ou francaise ? )
Perdre a nouveau 50 ans de jeu, je ne vois pas l'interet, il y avait EU 1 pour ca.
A lire toutes les infos, le jeu sera donc simplifie et ciblera plus particulierment le multi...
Donc impasse pour moi la dessus, deja ete echaude par Hoi2

style 13/08/2006 10h56

marlouf a écrit

Citation:

Je viens de lire que le jeu commencerait apres la chute de Byzance et s'arreterait avant l'epoque des Revolutions (americaine ou francaise ? )
Perdre a nouveau 50 ans de jeu, je ne vois pas l'interet, il y avait EU 1 pour ca.
Un futur addon en vue ?

Cypho51 13/08/2006 11h12

Oui sans doute, pour combler la periode 1789 - 1830/35 et ainsi le pont est fait avec Victoria.

style 13/08/2006 11h40

Encore un truc pour débourser de l'argent.

Chazam 23/08/2006 20h36

We had a great pressmeeting last Friday, showing off an early pre-beta copy of the game to a group of invited journalists. Soon we will get in a new group of betas, who will be able to enjoy the game.

The AI team have been busy with AI for managing leaders, as well as make it recruit mercenaries and raise more troops. The scripters have wrapped up the random events and been busy polishing the historical database from beta feedback. The final ships should be done this week, and then we have all the basic units in the game. Interface have focused on the frontend, which is now fully operatable. They are now starting work on our new ledger, which will introduce quite a few things everyone have been dreaming about.
Citation:

Code:
# Do not change tags in here without changing every other reference to them.
# If adding new groups or ideas, make sure they are unique.

naval_ideas = {
grand_navy = {
naval_forcelimit_modifier = 0.33
}
sea_hawks = {
navy_tradition = 0.03
}
superior_seamanship = {
naval_morale = 0.5
}
naval_fighting_instruction = {
blockade_efficiency = 0.25
}
excellent_shipwrights = {
leader_naval_manuever = 2
}
naval_glory = {
prestige_from_naval = 0.33 #33% extra prestige from naval battles
}
}

Here is one group of the ideas file. The 30 ideas are organised by 6 different in 5 different categories. Of course, that can be changed entirely by a modder. As you get your first slot for an idea around 1465 and the second about 1497, depending on your government tech progress, up to a maximum of 10 at the end of the game, this becomes a major strategic choice.

The betas like Superior Seamanship the best, but I prefer Naval Fighting Instruction the best, as crippling the enemy’s economy while getting money is a nice way to fight naval warfare.

http://www.paradoxplaza.com/media/Eu3/eu3_aug_23.jpg

Here is military interface when you control a unit. As you may see, troopsizes are no longer enormous in EU3 compared to the previous games. Each regiment has a certain tactical type, which there are hundreds that are enabled through various techlevels for different groups. They have different stats in offensive or defensive values, which makes it a tactical option which to use for your main countries troops. Here is also a screenshot of the political mapmode, where our glorious dutch troops have liberated/conquered a few provinces in the Spanish Netherlands, which are shown by the occupiers colors striped. One word though.. Shadows are not enabled here, which gives a weird look, but I wanted the stripes to be clear in this screen. Also, regiments will get proper names very soon.

Chazam 23/08/2006 20h42

Compléments d'infos :

Citation:

Each regiment has a type, each type has their own off/def stats. You do the math... http://forum.paradoxplaza.com/forum/...ilies/wink.gif
Citation:

Before anyone thinks "what about the micromanagement with lots of individual regiments and constant recruitment during war?"

I only got one thing to say...

Its all solved nicely http://forum.paradoxplaza.com/forum/...lies/smile.gif

and http://forum.paradoxplaza.com/forum/...lies/rofl2.gif I won't tell how today.. http://forum.paradoxplaza.com/forum/...es/biggrin.gif
:lol:

Citation:

Maurician infantry = Troops trained following the shool of Maurice of Nassau.

Leaz 23/08/2006 20h50

Merci chazam pour ces news, ça se précise de plus en plus : le jeux devrait sortir dans 3 mois ! En tout cas il me semble que c'est le délais habituel entre les premières béta et le jeux ?

Cependant, une remarque : mon dieux pourquoi ont-ils préferés la 3d a une bonne vieille 2d isométrique bien fignolée et qui aurait un bien meilleur rendu :loose:


Fuseau horaire GMT +2. Il est actuellement 04h28.

Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Version française #19 par l'association vBulletin francophone