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Patch Armageddon v1.2
Patch 1.2 for Armageddon is now available via your Gamersgate downloader
For those of you with the Anthology version of Armageddon, a direct link: Patch 1.2 ~F. List of changes ************************************************** ************************************************** ** * 1.2 ************************************************** ************************************************** ** - Spycosts are now properly checking the senders sliders, not the targets sliders. - All unit modifiers are now saved, even if at 0. - 0 IC is now saved properly. - Reversed some messages for spies. - Naval attachments should now be deployable after a save&reload. - AI now takes naval brigades under development into account when determening to build more. - Free manpower now handles fractions. - Funding partisans have a cap, and is slightly less efficient than before. - Nationalism/Partisans now drop by 1% a month. - Mission efficiency in combat is now applied correctly. - The game now correctly identifies submarines in logics for wolfpacks and ASW. - ASW should not be less effective catching submarines, but more effective. - Shorebombardment modifier is now capped at 25% as in doomsday. - Fixed a crashbug in the AI. - A military controlled country should no longer cancel unit orders when a war is declared. - Fixed a large amount of syntax bugs in the leader/tech databases. - Fixed a problem with an upgraded radar attachment giving distance bonus instead of costing supplies. - Naval attachment can now actually upgrade. - Fleets will now upgrade attachments even if the first attachment is not eligible. - Naval attachment upgrades progess is now shown properly in the ledger. - Any province that can trace supply back to capital through puppets/allies, will now ships its resources back automatically without need for convoys. - Have fixed that the improved version of the ASW attachment no longer says capital ASW (as it won’t go onto capital ships) - A number of events how have pictures, or more exactly are reusing other pictures. - USA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - TUR Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - SWE Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - SOV Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - SIA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - SAF Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - ROM Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - PER Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - NEP Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - MEX Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - MEX Pre Global War scenario had two entries for belligerence in the INC file removed one. - JAP Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - ITA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - GER Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - GER Pre Global War scenario had two entries for transports and escorts in the INC file removed one set. - FRA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - ENG Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - CHI Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - CHI Pre Global War scenario had province ID 1305 listed twice as a national province (removed one). - BRA Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - BRA Pre Global War scenario had province ID 816 listed twice as a national province (removed one). - AST Pre Global War scenario had their transported model IDs set to -1 when it should have been 0. - Pre Global War scenario had no enddate (added 1954 as the enddate) - USA Global War scenario had their transported model IDs set to -1 when it should have been 0. - TUR Global War scenario had their transported model IDs set to -1 when it should have been 0. - SWE Global War scenario had their transported model IDs set to -1 when it should have been 0. - SOV Global War scenario had their transported model IDs set to -1 when it should have been 0. - SIA Global War scenario had their transported model IDs set to -1 when it should have been 0. - SAF Global War scenario had their transported model IDs set to -1 when it should have been 0. - ROM Global War scenario had their transported model IDs set to -1 when it should have been 0. - PER Global War scenario had their transported model IDs set to -1 when it should have been 0. - NEP Global War scenario had their transported model IDs set to -1 when it should have been 0. - MEX Global War scenario had their transported model IDs set to -1 when it should have been 0. - JAP Global War scenario had their transported model IDs set to -1 when it should have been 0. - ITA Global War scenario had their transported model IDs set to -1 when it should have been 0. - GER Global War scenario had their transported model IDs set to -1 when it should have been 0. - FRA Global War scenario had their transported model IDs set to -1 when it should have been 0. - ENG Global War scenario had their transported model IDs set to -1 when it should have been 0. - CHI Global War scenario had their transported model IDs set to -1 when it should have been 0. - CHI Global War scenario had province ID 1305 listed twice as a national province (removed one). - BRA Global War scenario had their transported model IDs set to -1 when it should have been 0. - BRA Global War scenario had province ID 816 listed twice as a national province (removed one). - AST Global War scenario had their transported model IDs set to -1 when it should have been 0. - Global War scenario had no enddate (added 1954 as the enddate) - USA 1945 scneario file fixed over 40 duplicated experience entries for initial OOB units. - SOV 1945 scenario had province 1177 with damaged AA guns which is not used any where else changed it to un-damaged. - SOV 1945 scenario had two entries for transports and escorts in the INC file removed one set. - SOV 1945 scenario had province ID 208 defined twice in the INC file (removed one) - SAF 1945 scenario had an Interceptor in the INC file with two model numbers removed one. - AI will choose what units to use for invasion more wisely. - Added several minor leader images and tech team images - Added several missing propaganda images - Added Generals for U74 and U87 - U96 Had minsiter IDs fixed - U97 Had minister IDs fixed - country.csv had a duplicate entry UTC one should have been UCS. - U88, U90 and U99 fixed duplicate tech team IDs. - Land Doctrine tech ID 14090 remvoed the command to effect land forts as it does nothing in game. - Japan Minister file line 13 had ID 5211 when it should be 5011 (Dupe ID problem) - UCH Minister file line 46 had minister ID 65343 when it should be 65344 (Dupe ID problem) - UPR Minister file line 21 had minister ID 79729 when it should be 79719 (Dupe ID problem) - RUS Minister file had roughly 10 ministers with the same ID from the SOV file (fixed). - UTC Minister file had roughly 10 ministers with the same ID from the SAL file (fixed) - CGX 1936 scenario file had a spy bug going to CBX (not exist) changed to CXB. - GER 1936 scenario file had two starting interceptors in the INC file but trying to attach a brigade (brigade removed) - USA 1936, 1938 scenario file had a spy bug going to PRO (not exist) changed to PRU. - FIN 1938, 1939, 1941 scenario file had a spy bug going to DAN (not exist) changed to DEN. - GER 1938 scenario file line 1274 had an infantry division under development with a month of "nov" changed to "november" - SPA 1938 scenario file Spain starts with a destroyer but it specifies a brigade model instead of a model (fixed). - USA 1939 scenario file line 1824 had two strength parms for the strategic bomber removed one. - GER 1944 scenario had an armor division specified in INC file with two models, one should have been a brigade model. - JAP 1944 scenario had a light armor division specified in INC file with two models, one should have been a brigade model. - SAF 1944 scenario file had a starting interceptors in the INC file but trying to attach a brigade (brigade removed) - SOV 1944 scneario file fixed over 40 duplicated experience entries for initial OOB units. - USA 1944 scneario file fixed over 20 duplicated experience entries for initial OOB units. - PER 1944 scneario file had all of their techs defined under techlevels should have been techapps. __________________ Johan Andersson Wizard |
#2
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Et au final, c'est jouable maintenant?
Si je me souviens bien , certains bugs d'arma étaient des game killers...
__________________
Bon... J'ai peut-être fait quelques petites concessions... |
#3
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Citation:
Les missions ASW fonctionnent, l'efficacité des doctrines aussi, l'attachement des brigades navales aussi,etc... Je verrai cela ce soir :geek: :evilfume: |
#4
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Dès que j'ai ta confirmation lulu, je me l'achète, j'attendais un patch stable pour ça
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#5
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Citation:
Mais d'après ce que j'ai pu lire sur le site Paradox anglophone: -Les problèmes d'efficacité des missions semblent être résolus -Ceux des attachements des brigades navales aussi -les missions ASW (anti sous-marin) reprennent tout leur sens -les problèmes de création de fantoches (qui n'ont pas de généraux, ex: Chine) sont parfois résolus. -ce qui était "cassé" dans les missions d'espionnage est semble t-il corrigé. Par contre: -les problèmes de date de début des missions (la date n'est plus par défaut à celle du jeu, mais à la dernière utilisée -pour faire simple-) ne sont pas corrigés. Pas gênant néanmoins si l'on ne programme pas à l'avance ses combats (la mission est donc prévu pour commencer dans le passé dans ce cas, et commence donc tout de suite), plus gênant si l'on veut programmer une attaque à l'aube suivante, auquel cas on se retrouve avec une belle attaque commençant de nuit si l'on n'y fait pas attention. -l'utilité/inutilité des radars n'est pas certaine, Johan semblant s'être contredit à ce sujet. -un nouveau bug est apparu, le % des mises à jour n'apparaît plus dans les statistiques, excepté pour les brigades -les unités achetées ne peuvent plus être upgradées à un niveau technologique supérieur à celui de leurs anciens propriétaires (du moins pour les avions. Pour les unités terrestres, il suffirait de les bouger stratégiquement pour les débloquer) -Il semblerait que l'ancien fichier utilisé pour la rapidité des gains en XP a été repris -par erreur- Mon opinion a deux sous: Si tout cela est confirmé, alors Armaggedon apporte réellement une autre dimension au naval. Je te le conseille. De toute façon, ma prochaine GPO se fera avec cette version. :evilfume: |
#6
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Citation:
......... Bon okay ca a marché ! je vais le commander. |
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