![Vieux](images/blue breeze/post_old.gif)
29/10/2009, 18h24
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![Avatar de Emp_Palpatine](image.php?s=4fc37012dba6e08e4cbf91efb993c996&u=8&dateline=1487784287) |
Ronald Reagan du QG
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Date d'inscription: août 2005
Localisation: Höchlstr.2 8000 München 80
Messages: 5 298
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AoD Carnet N°9
On approche de la sortie, et ils deviennent généreux en screens et en eye candies.
Citation:
Hello everybody, and welcome to our ninth development diary for ‘For the Glory’ (FTG).
Deadlines are closer... Let’s see other game enhancements!
We added several map modes and you already saw some of them. Here is the Revolt Risk map mode:
![](http://img402.imageshack.us/img402/5468/revoltrisk.png)
Easy to figure out there is a “problem” in Ruthenia for Hungary... Lithuania and Golden Horde have troubles too.
The reworked relations diplomatic mod:
![](http://img402.imageshack.us/img402/6849/relations.png)
Color on the map matches color code used in the information window.
We also added many tooltips in the game. For example:
![](http://img402.imageshack.us/img402/6404/cots.png)
And 13 is not a lucky number! Ledger also shows empty slots. By the way, selecting lines in the ledger for provinces, armies, navies and leaders centers the map on the corresponding province.
![](http://img402.imageshack.us/img402/3623/vassal.png)
Better know what will happen when releasing Bengal with Mughal Empire.
Let’s go back to the first screenshot of this diary, easy to see technology levels and stability of players country (land, naval, stability, trade and infrastructure from left to right). For the players country, the shield on the left is the button to access Domestic Policies... and for all countries the displayed tooltip for the shield shows current policies.
Same principle for the land or naval level of any units on the map or the skills of the leaders of the players country.
Information about all aspects of the game is detailed, accessible and easily readable and it helps with the learning curve.
We also implemented some features that help with historical immersion. Just two of them as example:
Imperial flag
The Emperor is not always the Austrian ruler. There were exceptions in History. In FTG, the Imperial flag is for the country whose monarch is Emperor. It is possible to define monarchs that can’t be elected and Imperial flag to not be automatically displayed if a variable is set in setup or by event for the corresponding country.
Spread of Protestantism
When Protestantism and the Reformation appears in the game, provinces convert to these progressively according to the historical trend. Conditions for conversion and time frame are different for each possible province. It is possible for a player to switch State religion in a country that historically stayed Catholic but this will not impact the spread of Protestantism. There were reasons why some countries like Spain stayed Catholic at this time and this was not only because of the monarch’s will.
And a very visible game enhancement is about sprites. Another round of them:
![](http://img513.imageshack.us/img513/3459/navies.png)
![](http://img402.imageshack.us/img402/2460/armies.png)
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Bon... J'ai peut-être fait quelques petites concessions...
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