Evènements
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******* Events *******
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Religious Events
- Tweaked spreading and appearance of protestantism slightly.
- The spread of the Reformation is slightly quicker in a Reformed theocratic nation
- Religious struggles - changed province scope to country scope
- Natives - added limit to keep the event from targeting Catholic/Protestant provinces
- Intolerant society - it's possible to end the war with an increase in funding
Random Events
- Agricultural Revolution, Medical revolution - superfluous owner tag
- Good harvest - won't occur as often for larger countries and you receive less money
- Fortification efforts - option b gives you money instead of an investment
- Non-enforcement of ordinances - changed province scope to country scope
- Poor Government Policies - A bad reputation increases its likelihood while a statesman could prevent it
- Removed all triggers based on a value below 4 for adm, dip and mil
- Bad Harvest - is triggered by inflation and a low number of grain resources
- Fortification efforts - option B gives you money
- Plague - tweaked mtth for larger nations
- Noble Feud - increased the amount of badboy required and added prestige as a new factor
- Medical Revolution - gives you a production investment instead of a slider change
- Agricultural Revolution - removed the luck factor
- Revolt - changed the name of the country flag
- Wave of obscurantism - added check to keep it from happening too often
Civil War events
- The "Total war" and "Civil war" events are a bit harsher
- Tolerant society, Civil War, Negotiations break down - changed province scope to country scope
National events - Colonial expansion - tweaked mtth for larger nations
- Becoming an elector gives you more prestige
- National Decline only affects Latin countries
- Creating the Persian Nation or the Mughal Nation set your government type properly.
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Dernière modification par Manu Militari ; 08/06/2007 à 16h03.
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