Discussion: GPO 5
Afficher un message
  #2453  
Vieux 13/12/2007, 17h21
Avatar de comeon
comeon comeon est déconnecté
Posteur Intergalactique
 
Date d'inscription: mai 2006
Localisation: Reims
Messages: 1 854
Par défaut

DONC envoyez vos demandes de modification d'idées nationale à Lemarseillais avant Vendredi soir

Et envoyez aussi vos demandes de changements de sliders (6 mouvements max) dès maintenant sous réserve que cela soit accepté.

Si vous ne le faites pas rapidement il sera trop tard et vous n'aurez rien à y redire

Rappel des nouveaux bonus des idées nationales :

naval_ideas = {
grand_navy = {
naval_forcelimit_modifier = 0.40
prestige_from_naval = 0.15
navy_tradition = 0.01
}
sea_hawks = {
naval_morale = 0.20
blockade_efficiency = 0.25
galley_cost = -0.50
leader_naval_manuever = 1
}
superior_seamanship = {
leader_naval_manuever = 1
naval_morale = 0.50
blockade_efficiency = 0.15
transport_cost = -0.20
lightship_cost = -0.05
}
naval_fighting_instruction = {
naval_morale = 1.0
naval_tech_cost_modifier = -0.025
}
excellent_shipwrights = {
naval_forcelimit_modifier = 0.40
naval_tech_cost_modifier = -0.10
}
naval_glory = {
trigger = {
has_country_flag = high_naval
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
naval_forcelimit_modifier = 0.40
naval_morale = 0.5
prestige_from_naval = 0.50
navy_tradition = 0.02
naval_tech_cost_modifier = -0.05
bigship_cost = -0.05
naval_attrition = -0.30
range = 0.25
}
}

land_ideas = {
national_conscripts = {
global_manpower_modifier = 0.35
land_forcelimit_modifier = 0.05
infantry_cost = -0.10
}
grand_army = {
land_forcelimit_modifier = 0.35
global_manpower_modifier = 0.10
prestige_from_land = 0.10
}
military_drill = {
global_manpower_modifier = 0.10
land_morale = 0.80
regiment_recruit_speed = -0.25
}
engineer_corps = {
leader_siege = 1
leader_fire = 1
land_morale = 0.25
land_tech_cost_modifier = -0.03
}
battlefield_commisions = {
leader_shock = 1
land_morale = 0.50
prestige_from_land = 0.05
}
glorious_arms = {
trigger = {
has_country_flag = high_land

OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
prestige_from_land = 0.50
land_morale = 0.20
army_tradition = 0.02
war_exhaustion = -0.01
global_manpower_modifier = 0.25
land_tech_cost_modifier = -0.05
land_attrition = -0.25
}

exploration_ideas = {
merchant_adventures = {
merchants = 0.5 # 1 extra merchant each year
merchant_cost = -0.2
merchant_compete_chance = 0.05
merchant_placement_chance = 0.05
}
quest_for_the_new_world = {
trigger = {
has_country_flag = high_exploration

OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}

may_explore = yes
colonist_placement_chance = 0.10
range = 0.25
colonists = 1
}
colonial_ventures = {
colonists = 1 # 1 extra colonist each year.
colonist_cost = -0.15
overseas_income = 0.05
}
shrewd_commerce_practise = {
merchant_compete_chance = 0.05
merchant_placement_chance = 0.05
trade_tech_cost_modifier = -0.05
}
vice_roys = {
overseas_income = 0.15
colonist_cost = -0.05
colonist_placement_chance = 0.1
}
smithian_economics = {
production_efficiency = 0.15
production_tech_cost_modifier = -0.03
trade_tech_cost_modifier = -0.03
}
}

state_business_ideas = {
bureaucracy = {
inflation_reduction = 0.03
government_tech_cost_modifier = -0.05
global_tax_modifier = 0.05
global_spy_defence = 0.1
}
national_bank = {
inflation_reduction = 0.05
interest = -0.05
global_tax_modifier = 0.02
}
national_trade_policy = {
trade_efficiency = 0.10
merchant_cost = -0.25
merchants = 1
}
espionage = {
spies = 1
spies_cost = -0.50
}
cabinet = {
diplomats = 1
prestige = 0.01
advisor_cost = -0.25
spies_cost = -0.1
}
bill_of_rights = {
global_revolt_risk = -4
stability_cost_modifier = -0.1
}
}

culture_ideas = {
church_attendance_duty = {
stability_cost_modifier = -0.20
missionary_cost = -0.05
}
divine_supremacy = {
missionaries = 1
missionary_placement_chance = 0.20
missionary_cost = -0.025
}
humanist_tolerance = {
tolerance = 2
stability_cost_modifier = -0.15
}
scientific_revolution = {
trigger = {
has_country_flag = high_culture


OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
land_tech_cost_modifier = -0.02
naval_tech_cost_modifier = -0.02
production_tech_cost_modifier = -0.02
government_tech_cost_modifier = -0.02
trade_tech_cost_modifier = -0.02
}
patron_of_art = {
prestige = 0.02
global_revolt_risk = -1
}
deus_vult = {
missionary_placement_chance = 0.1
cb_on_religious_enemies = yes
}
}
Réponse avec citation