DONC envoyez vos demandes de modification d'idées nationale à Lemarseillais avant Vendredi soir
Et envoyez aussi vos demandes de changements de sliders (6 mouvements max) dès maintenant sous réserve que cela soit accepté.
Si vous ne le faites pas rapidement il sera trop tard et vous n'aurez rien à y redire 
Rappel des nouveaux bonus des idées nationales :
naval_ideas = {
grand_navy = {
naval_forcelimit_modifier = 0.40
prestige_from_naval = 0.15
navy_tradition = 0.01
}
sea_hawks = {
naval_morale = 0.20
blockade_efficiency = 0.25
galley_cost = -0.50
leader_naval_manuever = 1
}
superior_seamanship = {
leader_naval_manuever = 1
naval_morale = 0.50
blockade_efficiency = 0.15
transport_cost = -0.20
lightship_cost = -0.05
}
naval_fighting_instruction = {
naval_morale = 1.0
naval_tech_cost_modifier = -0.025
}
excellent_shipwrights = {
naval_forcelimit_modifier = 0.40
naval_tech_cost_modifier = -0.10
}
naval_glory = {
trigger = {
has_country_flag = high_naval
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
naval_forcelimit_modifier = 0.40
naval_morale = 0.5
prestige_from_naval = 0.50
navy_tradition = 0.02
naval_tech_cost_modifier = -0.05
bigship_cost = -0.05
naval_attrition = -0.30
range = 0.25
}
}
land_ideas = {
national_conscripts = {
global_manpower_modifier = 0.35
land_forcelimit_modifier = 0.05
infantry_cost = -0.10
}
grand_army = {
land_forcelimit_modifier = 0.35
global_manpower_modifier = 0.10
prestige_from_land = 0.10
}
military_drill = {
global_manpower_modifier = 0.10
land_morale = 0.80
regiment_recruit_speed = -0.25
}
engineer_corps = {
leader_siege = 1
leader_fire = 1
land_morale = 0.25
land_tech_cost_modifier = -0.03
}
battlefield_commisions = {
leader_shock = 1
land_morale = 0.50
prestige_from_land = 0.05
}
glorious_arms = {
trigger = {
has_country_flag = high_land
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
prestige_from_land = 0.50
land_morale = 0.20
army_tradition = 0.02
war_exhaustion = -0.01
global_manpower_modifier = 0.25
land_tech_cost_modifier = -0.05
land_attrition = -0.25
}
exploration_ideas = {
merchant_adventures = {
merchants = 0.5 # 1 extra merchant each year
merchant_cost = -0.2
merchant_compete_chance = 0.05
merchant_placement_chance = 0.05
}
quest_for_the_new_world = {
trigger = {
has_country_flag = high_exploration
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
may_explore = yes
colonist_placement_chance = 0.10
range = 0.25
colonists = 1
}
colonial_ventures = {
colonists = 1 # 1 extra colonist each year.
colonist_cost = -0.15
overseas_income = 0.05
}
shrewd_commerce_practise = {
merchant_compete_chance = 0.05
merchant_placement_chance = 0.05
trade_tech_cost_modifier = -0.05
}
vice_roys = {
overseas_income = 0.15
colonist_cost = -0.05
colonist_placement_chance = 0.1
}
smithian_economics = {
production_efficiency = 0.15
production_tech_cost_modifier = -0.03
trade_tech_cost_modifier = -0.03
}
}
state_business_ideas = {
bureaucracy = {
inflation_reduction = 0.03
government_tech_cost_modifier = -0.05
global_tax_modifier = 0.05
global_spy_defence = 0.1
}
national_bank = {
inflation_reduction = 0.05
interest = -0.05
global_tax_modifier = 0.02
}
national_trade_policy = {
trade_efficiency = 0.10
merchant_cost = -0.25
merchants = 1
}
espionage = {
spies = 1
spies_cost = -0.50
}
cabinet = {
diplomats = 1
prestige = 0.01
advisor_cost = -0.25
spies_cost = -0.1
}
bill_of_rights = {
global_revolt_risk = -4
stability_cost_modifier = -0.1
}
}
culture_ideas = {
church_attendance_duty = {
stability_cost_modifier = -0.20
missionary_cost = -0.05
}
divine_supremacy = {
missionaries = 1
missionary_placement_chance = 0.20
missionary_cost = -0.025
}
humanist_tolerance = {
tolerance = 2
stability_cost_modifier = -0.15
}
scientific_revolution = {
trigger = {
has_country_flag = high_culture
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
land_tech_cost_modifier = -0.02
naval_tech_cost_modifier = -0.02
production_tech_cost_modifier = -0.02
government_tech_cost_modifier = -0.02
trade_tech_cost_modifier = -0.02
}
patron_of_art = {
prestige = 0.02
global_revolt_risk = -1
}
deus_vult = {
missionary_placement_chance = 0.1
cb_on_religious_enemies = yes
}
}