Voici les nouveaux effets des events. Ils sont classés par branche (la première est naval_ideas comme vous le voyez). Multipliez tous les chiffres, sauf ceux du moral, par 100 et vous obtiendrez les pourcentages des bonus que cela génére.
naval_ideas = {
grand_navy = {
naval_forcelimit_modifier = 0.40
prestige_from_naval = 0.15
navy_tradition = 0.01
}
sea_hawks = {
naval_morale = 0.20
blockade_efficiency = 0.25
galley_cost = -0.50
leader_naval_manuever = 1
}
superior_seamanship = {
leader_naval_manuever = 1
naval_morale = 0.50
blockade_efficiency = 0.15
transport_cost = -0.20
lightship_cost = -0.05
}
naval_fighting_instruction = {
naval_morale = 1.0
naval_tech_cost_modifier = -0.025
}
excellent_shipwrights = {
naval_forcelimit_modifier = 0.40
naval_tech_cost_modifier = -0.10
}
naval_glory = {
trigger = {
has_country_flag = high_naval
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
naval_forcelimit_modifier = 0.40
naval_morale = 0.5
prestige_from_naval = 0.50
navy_tradition = 0.02
naval_tech_cost_modifier = -0.05
bigship_cost = -0.05
naval_attrition = -0.30
range = 0.25
}
}
land_ideas = {
national_conscripts = {
global_manpower_modifier = 0.35
land_forcelimit_modifier = 0.05
infantry_cost = -0.10
}
grand_army = {
land_forcelimit_modifier = 0.35
global_manpower_modifier = 0.10
prestige_from_land = 0.10
}
military_drill = {
global_manpower_modifier = 0.10
land_morale = 0.80
regiment_recruit_speed = -0.25
}
engineer_corps = {
leader_siege = 1
leader_fire = 1
land_morale = 0.25
land_tech_cost_modifier = -0.03
}
battlefield_commisions = {
leader_shock = 1
land_morale = 0.50
prestige_from_land = 0.05
}
glorious_arms = {
trigger = {
has_country_flag = high_land
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
prestige_from_land = 0.50
land_morale = 0.20
army_tradition = 0.02
war_exhaustion = -0.01
global_manpower_modifier = 0.25
land_tech_cost_modifier = -0.05
land_attrition = -0.25
}
exploration_ideas = {
merchant_adventures = {
merchants = 0.5 # 1 extra merchant each year
merchant_cost = -0.2
merchant_compete_chance = 0.05
merchant_placement_chance = 0.05
}
quest_for_the_new_world = {
trigger = {
has_country_flag = high_exploration
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
may_explore = yes
colonist_placement_chance = 0.10
range = 0.25
colonists = 1
}
colonial_ventures = {
colonists = 1 # 1 extra colonist each year.
colonist_cost = -0.15
overseas_income = 0.05
}
shrewd_commerce_practise = {
merchant_compete_chance = 0.05
merchant_placement_chance = 0.05
trade_tech_cost_modifier = -0.05
}
vice_roys = {
overseas_income = 0.15
colonist_cost = -0.05
colonist_placement_chance = 0.1
}
smithian_economics = {
production_efficiency = 0.15
production_tech_cost_modifier = -0.03
trade_tech_cost_modifier = -0.03
}
}
state_business_ideas = {
bureaucracy = {
inflation_reduction = 0.03
government_tech_cost_modifier = -0.05
global_tax_modifier = 0.05
global_spy_defence = 0.1
}
national_bank = {
inflation_reduction = 0.05
interest = -0.05
global_tax_modifier = 0.02
}
national_trade_policy = {
trade_efficiency = 0.10
merchant_cost = -0.25
merchants = 1
}
espionage = {
spies = 1
spies_cost = -0.50
}
cabinet = {
diplomats = 1
prestige = 0.01
advisor_cost = -0.25
spies_cost = -0.1
}
bill_of_rights = {
global_revolt_risk = -4
stability_cost_modifier = -0.1
}
}
culture_ideas = {
church_attendance_duty = {
stability_cost_modifier = -0.20
missionary_cost = -0.05
}
divine_supremacy = {
missionaries = 1
missionary_placement_chance = 0.20
missionary_cost = -0.025
}
humanist_tolerance = {
tolerance = 2
stability_cost_modifier = -0.15
}
scientific_revolution = {
trigger = {
has_country_flag = high_culture
OR = { has_country_flag = medium_power
has_country_flag = major_power
has_country_flag = great_power
}
}
land_tech_cost_modifier = -0.02
naval_tech_cost_modifier = -0.02
production_tech_cost_modifier = -0.02
government_tech_cost_modifier = -0.02
trade_tech_cost_modifier = -0.02
}
patron_of_art = {
prestige = 0.02
global_revolt_risk = -1
}
deus_vult = {
missionary_placement_chance = 0.1
cb_on_religious_enemies = yes
}
}
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