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INSTRUCTION BOOKLET FOR MAGNA MUNDI GOLD
NATIONAL IDEAS I
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INTRODUCTION
Welcome to the booklet explaining the new concepts for National Ideas implemented in Magna Mundi Gold!
With the advent of Napoleon’s Ambition, modders were presented with a new set of capabilities to further the game’s scope. Among these was the ability to introduce triggers in National Ideas and that lead to a new approach on the role of ideas before game start, their impact during the game and the seamless inclusion of a new layer of strategy when considering long term choices.
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CONCEPTS
Four vectors guided this new approach to National Ideas.
First and foremost, all the National Ideas should present credible choices to a human player, given the right circumstances.
Second, a new concept is introduced: specialization. Upon choosing four National Ideas of the same branch of knowledge, a new idea, previously inaccessible, becomes available for choosing. This NI is not the be all and end all of the relevant field of knowledge, but it is certainly more powerful than any other single idea of the same field.
Third, all the nations start now with three predefined National Ideas to help us define better the differences between each nation. This is not some kind of blind guess about who gets what, compounded by accurate pickings for England and France. No, this was an extensive research done by a single team member that faithfully recreates the most relevant aspects of thought at the start of the game for each country of the world.
Fourth, we fine tuned the National Ideas to present valid options for the AI to pick them in order to add variety to the game. This requires lots of testing and it is much easier said than done. The way the AI chooses the National Ideas is totally different from the human and a fine balance between four factors must be achieved (what is interesting to the AI, what is interesting to the human, the specific idea concept and its balance).
We think we managed to provide a good balance between them all. The National Ideas are now more powerful, with more diverse effects. The Top Tier National Idea for each field of knowledge provides even more unique bonus while furthering others previously chosen.
We hope you have as much fun playing with the new ideas as we had designing it all!
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SPECIALIZATION
When a country has 4 National Ideas of the same type, and if the country is considered a Medium Power or better, the higher level idea becomes available. Every combination of ideas will grant this bonus, as long as all four are of the same branch of knowledge.
This will happen based on an event that fires around 10 to 50 years after acquiring the 4th National Idea of the same type.
Note the player/AI does not need to choose 4 ideas of the same type straight. He can pick whatever he wants. When four ideas of the same type are chosen, he is eligible to receive the event granting the advanced idea.
Recapping how to be able to choose the Advanced NI for a specific field:
- The nation must be at least a Medium Power
- The nation must have 4 National Ideas selected of the same type.
- After the fist two conditions are met, the event that enables the advanced idea will fire sooner or later (it takes some decades). After firing, the advanced idea is enabled.
Voili, voilou