Franconaute

Franconaute (http://www.franconaute.org/forum/index.php)
-   Forum général EU2 (http://www.franconaute.org/forum/forumdisplay.php?f=128)
-   -   For the Glory: Carnet de Développement 2 (http://www.franconaute.org/forum/showthread.php?t=7760)

Emp_Palpatine 09/09/2009 10h25

For the Glory: Carnet de Développement 2
 
Et voilà le deuxième carnet de développement!

Citation:

Development Diary #2 - 9th of September 2009

--------------------------------------------------------------------------------

Hello everybody, and welcome to our second development diary for ‘For the Glory’ (FTG).

Settings were Dietmar1982’s specific task. I just helped him with advice and source code when required. As a result, settings have been fully reworked and are now directly included in the game.

Here is the Settings screen:



Available values in the list for languages, fonts, styles and mods depends on definition files. It is easy to add new fonts and styles (different shield shapes) without replacing the default files. This is the same for languages and mods, and eventually several versions of the same mod at the same time without any conflict.

Here is a mod definition file (AGCEEP, for example...):

Code:
mod = {
name = "AGCEEP 1.XX"
dir = "agceep1xx"
style = { "classic" "enhanced" }
font = { "classic" "modern" }
language = { "english" }
}It means AGCEEP 1.XX (yes, 2.0 will be with the new map... after the release of the game) is located in agceep1xx folder of the mods section, proposes classic and enhanced styles, classic and modern fonts and only English language (any volunteers for translating into other languages?).

Fonts, styles and languages can be found in the folder of the mod (moddir) or directly in default FTG files. This is the same for all files required by a mod. A mod can use specific files, fonts, styles or languages. Everything is possible.

The list of mods in the settings includes a specific “Original (no mod)” choice. This is the default choice for playing standard scenarios.

Adding new fonts, styles or languages is easy in the same way. There is a devoted files structure for each type and similar definition files. For example, definition for the classic font of the game:

Code:
font = {
name = "Classic"
dir = "classic"
remark = "Original Paradox font"
}About languages, each aspect of the game (interface, countries, provinces, religions, events ...) is stored in a specific file with corresponding entries for texts. A mod that just focuses on scenarios or events won’t have to maintain a copy of the interface part, for example. It will be useful for future versions of the game and added features for the interface, won’t it?

Player’s choices are stored in a now easily recognizable Paradox style settings.txt:

Code:
moddebug = no
gui = {
language = l_english
}
graphics = {
size = {
x = 1680
y = 1050
}
fullscreen = yes
}
music = yes
lastmod = {
dir = "agceep1xx"
style = {
shields = "enhanced"
font = "modern"
}
}With this last played mod will be the default one when starting the game next time.

There is a moddebug option included in this file. Modders will find it useful when creating and testing their own mods. With this option set to yes, FTG generates a full log with for used files and thus possible inconsistencies in the structure of the mod.

Finally, added and chosen fonts, styles or languages have no influence for multiplayer. Cheksum will remain the same.


Choosing a mod or not will have influence on proposed scenarios and available savefiles. Here is the screen for single player and standard scenarios:


I played France last time (what else?). I just have to select the savefile, check the start date if necessary and click the START button now...

By the way, I suppose you figured out tricolor France and Union Jack flags (enhanced version) were displayed. Scenarios and savefiles keep track of historical changes for Coats of Arms.

vince 09/09/2009 11h43

hmmm.... un billet rien que pour afficher les screen, du lobby... :pigepas:

ça doit pas avancer beaucoup, ce projet... :o:

Emp_Palpatine 09/09/2009 12h07

Je pense que l'idée est de montrer que les settings sont maintenant au goût du jour, y compris pour les résolutions, et qu'il y a possibilité de sélectionner un mod, ce qui nous facilitera la vie.

Coelio 09/09/2009 20h35

Effectivement c'est un peu creux comme épisode (mais bon dans toutes les séries il y a des épisodes creux :chicos:). La sélection des modes est une bonne chose. Le reste (machins graphiques, résolution), je m'en tape un peu, mais ca peut pas faire de mal. Graphiquement ca a l'air plutot mignon comme interface mais bon, c'est pas non plus fondamental.

Attendons le prochain épisode, avec un petit rebondissement j'espère (Brandon finira t-il avec Brenda ? Aurons-nous un jour une carte genre mieux que la vanilla ? Est-ce qu'on pourra enfin relacher TOUTES ses provinces si on veut ?) :p:

Massassa 09/09/2009 23h15

Ce n'est pas fondamental, mais la présentation est bien plus jolie. :p: Merci Emp !

Emp_Palpatine 09/09/2009 23h18

Citation:

Envoyé par Coelio (Message 181716)
Attendons le prochain épisode, avec un petit rebondissement j'espère (Brandon finira t-il avec Brenda ? Aurons-nous un jour une carte genre mieux que la vanilla ?

En ce qui concerne la carte, a part quelques modifications, il ne faut rien attendre pour la sortie du jeu.
Par contre, la carte de l'AGCEEP devrait sortir ensuite, une fois FTG released. Enfin on peut y croire. :mrgreen:


Fuseau horaire GMT +2. Il est actuellement 23h14.

Powered by vBulletin® Version 3.7.6
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Version française #19 par l'association vBulletin francophone