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-   -   "Arsenal of Democracy" annoncé. (http://www.franconaute.org/forum/showthread.php?t=7758)

Emp_Palpatine 08/09/2009 15h23

"Arsenal of Democracy" annoncé.
 
Je suppose que c'est le "For the Glory" de HoI2...

Citation:

ARSENAL OF DEMOCRACY - A “Hearts of Iron” Game
The ultimate World War II simulation arriving this December

NEW YORK – September 8, 2009 – Paradox Interactive are excited to unveil a brand new Hearts of Iron game entitled Arsenal of Democracy, set to release on PC in December.

Developed by BL-Logic, a development studio made up by fans of the Hearts of Iron series and active member of the modding community, Arsenal of Democracy is the ultimate World War II simulation and is described by Project Leader Lennart Berg as “Hearts of Iron II on steroids!”

Describing the idea and process behind the creation of Arsenal of Democracy, Berg goes on to say, “During the years of the Hearts of iron II lifecycle, I made a list of improvements in the forums and these became the guidelines to the new game. So we went ahead and implemented these along with many more ideas until we had pretty much replaced and enhanced everything from the original. The end result, in our very humble opinion, is the ultimate World War II simulation.”

KEY FEATURES
* Increased resolution and windowed mode freely selectable
* Totally reworked combat mechanics, new missions and realistic combat behavior and losses
* Several new technologies
* New espionage interface and reworked espionage system
* One of the most detailed economy and production system found in any Hearts of Iron game
* Realistic logistics system
* Everything is moddable
* AI reworked and now poses a genuine threat, even to experienced players
* 4 new battle scenarios

jagermeister 08/09/2009 16h46

Si ils peuvent nous faire un HOI2 encore meilleur qu'il n'est j'applaudis des 2 mains.

Maurice Morisson 08/09/2009 19h11

Comme pour "For The Glory", reste plus qu'à attendre et à voir. :)
Il semblerait qu'il ne s'agisse pas du seul "mod source" en développement pour HoI2.

Emp_Palpatine 09/09/2009 09h43

Je trouve ça étrange de se disperser ainsi...
Mais pour eux, il s'agit de ne pas tuer la poule aux oeufs d'or.

Pourquoi vendre un seul mod quand on peut en vendre deux!

Emp_Palpatine 09/09/2009 13h51

Déjà un dev diary:

Citation:

Let me introduce myself. My Name is Philipp, im 26years old and i live in the beautiful town of Stuttgart, Germany.
Im the maid-of-all-work in the HOI2 : Arsenal of Democracy (AOD) team. My grateful Fuhrer and Project Manager,
Lennart, allowed me to introduce you to the game we were fortunatly able to craft for you.

Around 18Months ago we applied for the well known Europa Engine, the base of famous and unforgotten Paradox Games. Luckily we
got our Concept for an HOI2 Expansion accepted and received a few weeks later access to the source code.

As we started, we already had lots of Issues in our Project Management Engine lined up.
First of, there were the most common Bug's and Crashes which we tried to eliminate entirely in the
Base Version. Afterwards we started to implement the ideas laid down.
We also read simultaneously through the "Enhancement Suggestion" Forum of HOI2 in which we were also active in earlier times.
As time passed by, we came up with new concepts, integrating, testing and balancing them.
A main focus we had was keeping an eye on a user friendly configuration and modability through
the misc.txt & settings.cfg. We exported nearly all of old the modifiers and every new one into them.

As now after 1,5years of hard labor, we are happy to announce you the release on Dec. 17. 2009.

We have truly huge amounts of new stuff implemented, posting the entire changelog on this site would probably bring the
server to its knees

So here come's the roadmap of our DevDiaries and after that, i will show you one of my favorites we integrated !
1) Introduction
2) Missions
3) Trade Screen & Auto Trade
4) Espionage & Sabotage
5) Logistics, ESE and Carried Supplies
6) Production & Buildings
7) Land Combat & Infrastructure Slider
8) Naval Combat & Heavy Subs
9) Air Combat, Radar and AA
10) AI
11) Moddability / National Ideas
12) Gameplay example / AAR
13) New Stuff we included while this Diary runned


One thing i especially like is a new value we gave Land Units, called "Artillery Bombardment".
As the name already says, you are now able to bombard nearby provinces with artillery attached and damage the Units stationend
there. Larger Artillery, like the Big Railroad Guns we implemented, is also able to seriously damage fortifications and the province itself.

http://img33.imageshack.us/img33/1040/devdiary1.jpg

http://img195.imageshack.us/img195/1959/devdiary2.jpg



jepulp 09/09/2009 17h40

ça a lair pas mal du tout ce concepte de préparation d' artillerie. Par contre j'ai l'impression que ça affecte aussi l'org des attaquants...

Maurice Morisson 09/09/2009 18h02

Ce qui serait logique non? Une frappe d'artillerie nécessite des reconnaissances et une grosse préparation logistique, et si les soldats d'en face ont aussi des canons ils ripostent!


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