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Voir la version complète : Patch 1.3


Marco Rale
08/06/2007, 12h52
yii haa

ça va dépoter sur la GPO5

http://forum.paradoxplaza.com/forum/showthread.php?t=307325

Manu Militari
08/06/2007, 14h25
Déjà On va retranscrite ici les modifications pour plus de lisibilité ;)

ATTENTION : les traductions ci dessous ne sont qu'à titre indicatif. Mon niveau d'anglais ne me permet pas de prétendre être un traducteur officiel. ... Donc n'hésiter pas à me signaler contre-sens et autre erreurs potentiels.

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******* Gameplay Balancing *******
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Military Changes


Attrition is now a gradual percentage when above supply limit.
Strongest regiments will now always be in the center of battlelines.
Tweaked recruit speed to be slower in non accepted culture provinces, and overseas.
Decays for tradtion is now working as originally intended, and should actually give normal levels of tradition.
Regimental camps now give 25% manpower bonus instead of increased supply limit.
Forts now increase supply limit.
Units created from reorganisation in neutral territory can now move out of it properly.
Navies can no longer be given movement orders when they are unloading.
You can no longer retreat into terra incognita.
Leaders at units disbanded at sea should now die as well.


L'attrition est maintenant un pourcentage graduel quand est atteint la limite de ravitaillement.
Les régiments les plus puissants sont maintenant toujours placé au centre de la ligne de bataille.
la vitesse de recrutement "tordu" ??? a été ralenti pour les provinces ayant une culture non accepté et l'outremer.
La décroissance pour la tradition (militaire) fonctionne maintenant comme prévu initialement, et va donc donner des niveau normaux de tradition.
"Camps régimentaires" donne maitenant 25% de manpower en bonus à la place de l'augmentation de la limite de ravitaillement.
Les fortifications augmentent maintenant la limite de ravitaillement
????? les unités créés pour réorganisation sur un territoire neutre peuvent maintenant en sortir sans problème ????
Les navires ne peuvent plus recevoir d'ordre de mouvement pendant un débarquement.
Vous ne pouvez plus faire retraite dans un territoire "terra incognita"
Les "leaders" d'unités rénvoyés, alors que celles-ci sont en haute mer, meurent.


Colonial Changes


There is no longer nationalism in colonies.
Colonies can no longer be assigned centers of trade, only cities can get those.
It is no longer possible to incite natives in a colony without natives.
Distance for colonists now works properly for all ports.
It is no longer possible to attack natives in territories owned by someone else.
It is no longer possible to attack natives while your army is moving.
Colonies can now also defect if rebel controlled.
You will now lose badboy for someone stealing your colonies.
??? Il n'y a plus de nationnalisme dans les colonies ????


Les colonies ne peuvent plus recevoir de centre de commerce, seul les cités peuvent en obtenir.
Il n'est plus possible d'inciter les "natives" dans une colonies qui en est dépourvu.
Le calcul de distance pour les colons fonctionne maintenant correctement pour tout les ports.
Il n'est plus possible d'attaquer les "natives" dans des territoires possédés par d'autres.
Il n'est plus possible d'attaquer les "natives" quand votre armée est en mouvement.
Les colonies peuvent maintenant faire défection si les rebelles les controlent.
Vous perdez maintenant du "badboy" quand quelqu'un vous volent vos colonies.


Nota : "natives" = population autochtones non européenne (exemple : "Indiens" d'Amériques ou Aborigènes d'Australie).

Economical Changes


Free minting is now a thing of the past.
The non culture CoT is now a non-core CoT penalty.
Tweaked province to trade center allocation to check size of city holding CoT instead of value of trade goods in the CoT's own province
Merchants that compete now takes the empty slot directly.
Mercantilism now increases placement chance while freetrade increases compete chance for mechants
Merchants despised now reduces trade income by 25% instead of compete chance.
Splitted the trade_income_modifier into a global and a local version.
It is now quite alot cheaper to send missionaries to pagans compared to other religions.
Confucianism is now a little bit worse when it comes to tax.
Tweaked the years ahead penalty to not be logaritmic.
?????"La monnaie gratuite" est maintenant une chose du passé.
????? La pénalité de culture non accepté pour les province sayant un COT devient une pénalité de province non-nationnal???? (j'avoue ne pas avoir bien compris la phrase :confus: )
Le calcul qui détermine le rattachement d'un province à tel ou tel COT tient compte de la taille de la cité ou se trouve le COT en lieu et place de la valeur de la production principale de cette province.
Les marchands envoyés prennent maintenant les places vides directement (sans calcul de probabilité)
Le mercantilisme augmente maintenant les probabilités de placement alors que le libre-échange augmente les probabilités de compétition des marchands.
??? les marchands dédaignés reduisent maintenant le revenue commerciales de 25% au lieu des probabilités de compétition.


Séparation de "trade_income_modifier" (modificateur des revenues commerciaux"). en une variable globale et une locale (explication : on aura maitenant 2 modificateurs qui se cumuleront, le premier au niveau de la province, le second au niveau nationnal).
Il est maintenant bien moins cher d'envoyer des missionnaires convertir des paiens par rapport à d'autres religions
??? Le Confucianisme est maintenant un peu plus mauvais quand vient la phase des taxes. ???
???? pas compris ?????
Spy Changes


Prestige penalty is now applied correctly if a spy mission is discovered.
Cardinals now give you slightly more efficient spies.
Prestige now effects efficiency of your spies.
Centralization and Narrowmindedness improves defence versus spies.
You now need government tech 23 for counterfeit currency, and government tech 6 is required for sow discontent.
Fabricating a claim now reduces your prestige by 10% always.
La pénalité de prestige est maintenant appliqué correctement si une mission d'espionnage est découverte.
Les Cardinaux vous donnent maitenant des espions légèrement plus efficace.
Le prestige affecte maintenant l'efficacité de vos espions.
La centralisation et l'"étroitessse d'esprit" augmentent votre défense face aux espions.
Vous avez maintenant besoin du niveau 23 de technologie gouvernementale ( :?: ça sonne mal :?: ) pour effectuer l'action "fausse monnaie" et le niveau 6 est maintenant requis pour l'action "mécontentement".
La fabrication de claim (fausse revendication) reduit systématiquement votre prestige de 10%


Diplomacy Changes


Reworked warscore to have some sort of relevance to the actual war. Now it depends on percentage occupied.
You can now only get a maximum of +25 or -25 from battles for a peacescore.
Cost for vassalization now depends on the value of the provinces of that country.
The cost for forcing the release of a country is now same basis as a vassals.
Stabhitting is now actually only when a peaceoffer is 40% less than peacescore.
Union leaders now automatically take control in wars.
Diplomats send to a country will now tell the target country about where its capital is.
You now get a permanent casus belli on anyone above the badboy limit.
You can no longer make deals with a country you've annexed
Other Changes


New countries created as vassals or revolters must now always contain their old capital.
Pirates now need a certain minimum colony level to appear nearby.
Culture loss threshold is now 5% instead of 20%.
Losing a core due to not pursuing it is now a serious prestige penalty.
Annexed countries now lose all cores on overseas territory and provinces with a different culture group.
Force conversion should now stick until the current monarch dies.
Reformed can now convert back to catholic.
Newly released countries will not change religion
Impact of distance on Missionaries have been dropped severly.
Religion is now restored when a province is destroyed by natives.
Tweaked probability to inherit through unions to be bigger.

Manu Militari
08/06/2007, 14h26
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******* Multiplayer *******
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AI in MP


If a player drops or does not load before game starts, it will now be replaced by an AI for MP.
Whenever a player drops in multiplayer there is now an option to replace them by an AI.
Multiplayer Interface


Chatconfiguration should now stay when you close the window
The amount of players in an MP game is now shown in the lobby.
Chattext in lobby now wraps properly.
Chattext in metaserver now wraps properly.
Chatshields are now strike through when disabled instead of greyed out.
Changed 'Cancel' in ingamelobby to 'Abandon Game'
Province tooltip in frontend now shows who selected the country
Added message to all button in the ingame chat.
Misc fixes


There is no longer a badboy increase for declaring war on another human player when you have a casus belli in an MP game.
Game now remembers last host, even if connect fails
Game should now be able to transfer larger savegames

Manu Militari
08/06/2007, 14h28
*****************************************
******* Interface Enhancements **********
*****************************************
Alerts


The deficity modifier will now only show if it estimates that you will go below 0 before the end of the year.
Tooltips


Modifiers for missionary chance is now shown as a tooltip.
Supply Limit is now shown in attrition tooltip.
The estimated arrival should now be a bit more correct.
Fixed tooltip for province religion
Fixed tooltip position for a number of textobjects
Condensed tooltip for battle results.
Fixed the tooltip for when there is negative progress for a tech.
Fixed the tooltip when not able to convert ruler due to being lesser part of a union.
Mercanaries no longer included in manpower need tooltip
Added linebreak in stabilitytooltip
Fixed tooltip for when a core is lost
Fixed tooltip area of taxes
There is now a tooltip for when you are ahead in technology.
Added linebreak to religionview tooltip
Displays


Fixed countryview overlaping outliner
Siege result is now always capped at 100% in display.
Reorg screen now in front of siegeview
You can now see ship strengths in a naval combat.
Fixed an inconsistency in the a/d/m display order between own and other monarchs.
Fixed a few problems with the display of province modifiers.
Made update on sliders a bit smoother
Multiple loans should now be visible in the ledger
Backend text should now be 'title-neutral' (no more 'Stadtholder Charles XII')
Messages


Gotobutton on building popup now takes you to buildingscreen
Payment of loan messages should now be correct

Manu Militari
08/06/2007, 14h30
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******* AI Improvements *******
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Military AI


AI should no longer keep all ships in separate fleets.
AI is now a little bit better at getting bigger standing armies when threatened.
AI will no longer send privateers next to its own coasts.
AI now understands a bit better how to use large fleets.
AI should now be focusing on blocking straits as well as blockading.
AI will no longer ignore high attrition provinces completely and move in troops there to deal with enemies if needed.
Tweaked AI's understanding of his warcapacity.
Diplomatic AI


AI is now a bit more likely to start wars between major power rivals.
AI should be a bit more reasonable with surrendering in peace when losing the war.
AI will now only warn countries that it knows about.
AI is now only embargoing some of his enemies, to not wreck his trade income completely.
Pagan AI's will no longer send spies to non-pagan provinces.
AI is now more restricted with costs for spy actions.
AI won't take ideas for missionaries if they will still end up below 0 with them.
AI should now be a bit less suicidal when it comes to declaring wars.

Manu Militari
08/06/2007, 14h32
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******* Events *******
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Religious Events


Tweaked spreading and appearance of protestantism slightly.
The spread of the Reformation is slightly quicker in a Reformed theocratic nation
Religious struggles - changed province scope to country scope
Natives - added limit to keep the event from targeting Catholic/Protestant provinces
Intolerant society - it's possible to end the war with an increase in funding
Random Events


Agricultural Revolution, Medical revolution - superfluous owner tag
Good harvest - won't occur as often for larger countries and you receive less money
Fortification efforts - option b gives you money instead of an investment
Non-enforcement of ordinances - changed province scope to country scope
Poor Government Policies - A bad reputation increases its likelihood while a statesman could prevent it
Removed all triggers based on a value below 4 for adm, dip and mil
Bad Harvest - is triggered by inflation and a low number of grain resources
Fortification efforts - option B gives you money
Plague - tweaked mtth for larger nations
Noble Feud - increased the amount of badboy required and added prestige as a new factor
Medical Revolution - gives you a production investment instead of a slider change
Agricultural Revolution - removed the luck factor
Revolt - changed the name of the country flag
Wave of obscurantism - added check to keep it from happening too often
Civil War events



The "Total war" and "Civil war" events are a bit harsher
Tolerant society, Civil War, Negotiations break down - changed province scope to country scope
National events

Colonial expansion - tweaked mtth for larger nations
Becoming an elector gives you more prestige
National Decline only affects Latin countries
Creating the Persian Nation or the Mughal Nation set your government type properly.

Manu Militari
08/06/2007, 14h35
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*******Databases*******
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Wars


New Wars - War of Castro, First Ottoman-Venetian War, Bohemian-Hungarian War, War of Burgundian Succession, Pazzi War, Ottoman-Neapolitan War, Mad War, Breton War of Independence, Muscovite-Swedish War, Second Ottoman-Venetian War and Ottoman-Polish War
Anglo-French War - changed date
Russo-Turkish War - added Crimea as attacker
Burgundian War - added Lorraine as defender
New wars - Orissa War, Talikota War, Mughal Conquest of Gujarat, Mughal Conquest of Bengal, Mughal-Deccan War, Mughal-Persian War, Afghan-Maratha War, First Siamese-Burmese War, Second Siamese-Burmese War, Third Siamese-Burmese War, Fourth Siamese-Burmese War, Fifth Siamese-Burmese War, War of Nine Armies, Burmese-Laotian War, Trinh-Nguyen War, War of the Cambodian Succession, Vietnamese-Cambodian War, Burmese Chinese War & Siamese-Vietname War.
Korean Seven Years War - added more battles and changed the name to the Imjin war
Religious Wars - adjusted to Muslim countries
Increased Swedish losses in the Battle of Poltava
Added Galoop Cavalry and Latin Caracolle as preferred units for the Netherlands
New Battles: Battle of Preveza (Third Ottoman-Venetian War), Siege of Vienna (First Ottoman-Habsburg War), Battle of Keresztes (The Long War), Battle of Saint Gotthard (Sixth Ottoman-Habsburg War), Battle of Otluk Beli (First Ottoman-Venetian War), Battle of Zonchio (Second Ottoman-Venetian War) and the Battle of Cosmin Forest (Ottoman-Polish War)
War of the League of Cambrai + bookmark - tweaked dates
First Ottoman-Venetian War - added Albania and Montenegro as participants
Third Ottoman - Habsburg War - added Transylvania as an attacker and tweaked the start date
New Wars_ First to Eighth Ottoman-Safavid War, First Ottoman-Habsburg War, Third Ottoman-Habsburg War, Fourth Ottoman-Habsburg War, Sixth Ottoman-Habsburg War, The Long War, Third Ottoman-Venetian War
Tweaked the date for the total_war flag for Japan
Diplomacy


Ryukyu becomes a vassal of Japan 1609
Vientiane becomes a vassal of Ayutthaya instead of annexed
Pattani - date tweak to Pattanese ownership
Indian_alliances - Tweaked the end date of the alliance during the Talikota War
Genoa is in a personal union with France and then Milan instead of being directly controlled.
Changed the date of the Anti-Swedish alliance between Denmark and Prussia
Duplicated alliance between Habsburg and Spain
The Mughals and Bengals are in a personal union between 1540 and 1553
German alliances - Brandenburg and Denmark, Prussia and Brunswick
Austrian alliances - Holy League of 1684, Habsburgs and Transylvania, Austria and Great Britain (Treaty of Worms) - Austria and Russia, Austria and Venice
Lowland alliances - Netherlands and Denmark, Netherlands and Brandenburg, Burgundy and Savoy
Scandinavian alliances- Denmark and Poland
Turkish alliances - Ottomans and Transylvania
Italian alliances - Venice and Ak Koyunlu, Milan and Florence, Venice and Naples, The Holy League of 1538 The Papal States and Venice, Holy League of 1511, Holy League of 1571, the League of Cambrai
French alliances - France and Prussia, France and Cologne, France and Munster, France and England (Secret Treaty of Dover), France and England, France and Aragon (Treaty of Granada), France and Venice (Treaty of Blois), France and Venice (Treaty of Bles), France and Austria (Treaty of Versailles, the League of Constance
Russian alliances - Russia and Sweden, Russia and Prussia, Russia and Sweden and Russia and Poland (the Eternal Peace)
Iberian alliances - Spain and the Papal States, Spain and England, Aragon and England (Treaty of Westminster), the League of Venice
British alliances - England and Brittany (Treaty of Redon), England and Burgundy, Great Britain and Hesse-Cassel
New advisor for Japan, Toyotomi Hideyoshi
Owner/Controller changes


Hamgyenong, Pyeongan, Gangwon, Chungcheong, Gyenongsang and Jeolla - added Korean control
Mysore, Calicut, Malabar, Madurai, Tiruchchirapalli, Kongu, Madras, Bangalore & Kondavidu - changed the date when Vijayanagar loses control
Ahmadnagar, Maharastra, Kathiawar, Ahmadabad, Baroda & Surat - changed the date for Mughal control
Gyeongsang, controlled by Japan in 1597
Adjusted the dates for Ottoman/Persian control for Basra, Karbala, Iraq-i-Arab, Mosul, Luristan, Hamadan, Sharizhor, Azerbaijan, Van , Armenia, Qarabagh, Murgan, Imereti, Kartli, Shirva, Dagestan, Albania, Morea, Athens, Sopron, Pecs, Szolnok, Banat, Partium and Transylvania.
Bihar and Maital under Mughal control from 1529 and Bengal from 1537
Delhi, Agra and Oudh remain under Mughal control between 1534 and 1554

Monarch/Leader changes


Normandy - new monarch, Charles I
New leaders: Ming - Li Rusong, Japan - Todo Takatora and Kato Kiyomasa
Removed Richard Neville as a leader, he already exists as an advisor
Changed the start date and lowered John Mowbray's stats
Lowered John Neville's stats
English leaders: Changed the start and end date for Prince Rupert, Added John Talbot as leader
Added the Suri dynasty as monarchs over the Mughal Empire from 1540 to 1556
Duplicated monarch for Zaporozhie
Changed the name of the Hamburg rulers to Der Volksrat
Added Islam Shah Suri to the Bengal monarchs
Capital changes


Philadelphia becomes the capital of USA in 1776
Made Derbent the capital of Dagestan
Changed the capital of Hamadan to Hamedan
Changed Saxony's capital
Qasvin serves as the capital of Ajam and Persia from 1548 to 1598
Changed the capital of Lausitz from Plsen to Bautzen
Religion/Culture chagnes


Changed culture to Schlesian for Silesia (Ratibor and Breslau)
Flores gets Portuguese culture
Changed Ryukyu's religion to animism up until 1624
Changed Timor's culture to Portuguese
New cores


Prussia gets a core on Warmia, Danzig, Ostpreussen & Memel
Sardinia gets a core on Sardinia
Colonization


Rabaul can now be colonized.
Changed the colonization date for Taiwan

Manu Militari
08/06/2007, 14h37
********************************
******* General Bugfixes *******
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Bancrupcy bugfixes


Empty units are now removed properly at a bankruptcy.
Units are now capped properly at morale immediately after a bankruptcy.
Optimizations


Optimized the 2d render pipe, mainly sprites and text-rendering.
Fixed the lockup in tooltips with large amount of units in 1 stack.
Dailyupdate is now faster due to some optimisations.
Compatibility Issues
Now the game checks if there is enough video-memory when using high resolutions and high multisampling. In 2048x1800, 4x multisapling takes 60 additional MB of videomemory.. this has caused out of videomemory for some people.
Modding: Trying to extend certain .dds files should now work.
Interface fixes


Fixed a fair amount of typos.
Blurred shields/no shields should be fixed now.
Fixed a fair amount of typos and broken egnlish.
Fixed bug where you could accidentally minimize a fullscreen window
Fixed a bug where the same option was for both options in succession wars.
Savegame bugfixes


Fixed a serious bug where units created from events after a reload may have caused crashes.
Lucky status is now cleared properly when a player takes over a country in a savegame.
Natives are now saved properly even if a combat is ongoing.

Multiplayer bugfixes


Kicked players should now allways be out of the game
Fixed a bug where savegame transfer was not reset when rehosting
AI will no longer take control over a player country in multiplayer when that country changed name/tag.
Other


Unloading conquistadors to neutral undiscovered, but owned, territory should no longer cause it to be stuck.
Fixed a broken shipname that caused a crash.
Fixed the broken strait at gulf of aden.
Fixed some last-war dates at start times to not be in the future.