von Aasen
24/12/2005, 11h58
Nouveau patch pour Civ :)
Changes:
- Tech cost rebalancing
- Improved city attack AI
- Moved MaxAutosaves to ini file
- Slower Great People name generation
- Hide health bars during combat
- Increased late-game tech costs
- Waypoints now invisible when city screen is up
- AI more willing to trade cities for peace
- AI stays at war longer
- Cottages no longer grow durring anarchy
- Combat info now shows odds of success
- WBS's now contain unit damage
- Score from land doesn't count until you own land for 20 turns
- Better invasion AI
- Slavery: No Upkeep
- Emancipation: Low Upkeep
- Tweaked AI civic values
- Filled in missing diplo entries for Frederick
- Praetorians: 40->45 hammers
- Jaguars: 40->35 hammers
- AI turn optimizations
- Interface game messages are now flushed at end of turn
- Environmentalism moved to Medicine
- Increased industrial era tech costs
- Environmentalism is medium upkeep
- Free Speech is low upkeep
- Forests give 0.5 health
- Firepower in combat now based on max strength
- Lobby sorting improvements
- Clearing the table in the MP diplomacy screen resets the "They accept/They do not accept" text
- Dawn of man screen closes with ESCAPE just like all the other interface screens
- The hall of fame now shows only games that have been played with the currently-loaded mod
- When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty
- Wonder Movies and other popups may appear in PBEM/Hotseat
- Incremented save version to 102
- Simplified city billboard placement. This should fix the weird billboard offsets and scaling.
Additions:
- Lobby chat and buddy lists from staging rooms
- Combat odds now shown in combat turn log
- ALT-S now allows you to place signs
- Added "Leave Forest" option for automated workers
- Added Marathon game speed (longer than Epic)
- Added NoTechSplash ini setting
- More communication about autopatch failures
- Domestic advisor remembers which cities you had selected last time screen was up.
- Added "no cheating" game option for single-player
- In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment
- Added event and replay messages when a human founds a city. This got broken when we added city renaming
- Support for Logitech G15 Gaming Keyboard
- When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen
- Updated Info Screen with changes 'borrowed' from one of the forum modders
Fixes:
- Unit attack move bug
- Civ naming bug in sp
- No longer keep your gold and techs when regenerating a map
- Missing civic name from popup help
- Minimap now appears correctly after regenerating map
- Unit cycling bug
- Load game freeze bug
- Movement freeze bug in si-move
- Unit cycling bug in PitBoss and HotSeat
- Missing plot list buttons bug with large stacks
- Pathfinding bug involving defensive terrain and group movement
- Bug with AI attacking over rivers
- Can no longer see spies on caravels
- Group attack bug
- Group attack bug with gunships
- GS lobby ignoring game settings bug
- Disappearing popup help bug
- Diplo city trading bug
- Wonder movie/zoom to building crash
- No camera adjustment to city screen bug
- User profiles with build queues no longer crash
- No more negative gold in diplo screen
- Fixed gifting bad cities to AI exploit
- AI issues with Always War and Always Peace
- Units not moving into tiles after combat bug (graphical only)
- Pathfinding reuse fix
- Fixed pathfinding bug
- Fixed SHIFT-selecting multiple cities
- End score not matching up with timed winner bug
- Fixed bug allowing selection of disabled techs in tech chooser
- Fixed Sentry promotion visiblity bug
- Fixed AI city targeting bug
- Fixed AI healing bug
- AI city attack bug
- No more message lag in single-player
- Fixed bug with gunship stacks attacking cities
- Random seed bug (causing duplicate world maps...)
- Unit health bars no longer show up in city screen
- Two-palaces-from-culture-flipping-capital bug
- Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold
- Diplomacy screen fix for gold popups not appearing properly
- Foreign advisor: Resources for active player are shown multiple times if you have more than one instance of a resource to trade.
- Fixed weird little bug with Unit Categories page in Civilopedia
- Diplomacy bug for PBEM/Hotsesat
- Removed some cheats from password-protected games that should not have been allowed in the first place
- Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, and the assets checksum in the save can no longer be modified by external means
- Fixed vanishing yield symbols in multiplayer
- Fixed some PBEM/Hotseat issues when there is just one human player
- River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options
- Minimized or No Interface no longer reverts to normal after entering, then exiting city view
- You can no longer duplicate deals with the AI from the "Active deals" section of the diplomacy screen
- Out of memory message problem on machines that don't allocate small textures properly
- Assert error for software vertex processing only machines
- Bug where you could draw strategy lines and signs outside of globe view
- "globe view buildings disabled" option now hides buildings in globe view properly
Je me permets de plagier jmlo :chicos:
Changes:
- Tech cost rebalancing
- Improved city attack AI
- Moved MaxAutosaves to ini file
- Slower Great People name generation
- Hide health bars during combat
- Increased late-game tech costs
- Waypoints now invisible when city screen is up
- AI more willing to trade cities for peace
- AI stays at war longer
- Cottages no longer grow durring anarchy
- Combat info now shows odds of success
- WBS's now contain unit damage
- Score from land doesn't count until you own land for 20 turns
- Better invasion AI
- Slavery: No Upkeep
- Emancipation: Low Upkeep
- Tweaked AI civic values
- Filled in missing diplo entries for Frederick
- Praetorians: 40->45 hammers
- Jaguars: 40->35 hammers
- AI turn optimizations
- Interface game messages are now flushed at end of turn
- Environmentalism moved to Medicine
- Increased industrial era tech costs
- Environmentalism is medium upkeep
- Free Speech is low upkeep
- Forests give 0.5 health
- Firepower in combat now based on max strength
- Lobby sorting improvements
- Clearing the table in the MP diplomacy screen resets the "They accept/They do not accept" text
- Dawn of man screen closes with ESCAPE just like all the other interface screens
- The hall of fame now shows only games that have been played with the currently-loaded mod
- When trying to build an item that it not allowed in a city, you will get a production popup asking for a build instead of leaving production empty
- Wonder Movies and other popups may appear in PBEM/Hotseat
- Incremented save version to 102
- Simplified city billboard placement. This should fix the weird billboard offsets and scaling.
Additions:
- Lobby chat and buddy lists from staging rooms
- Combat odds now shown in combat turn log
- ALT-S now allows you to place signs
- Added "Leave Forest" option for automated workers
- Added Marathon game speed (longer than Epic)
- Added NoTechSplash ini setting
- More communication about autopatch failures
- Domestic advisor remembers which cities you had selected last time screen was up.
- Added "no cheating" game option for single-player
- In addition to tradeable techs, techs that are not allowed to be traded to you are also shown, provided that you can research them yourself at the moment
- Added event and replay messages when a human founds a city. This got broken when we added city renaming
- Support for Logitech G15 Gaming Keyboard
- When you zoom to a city from the domestic advisor, you return to the domestic advisor after you exit the city screen
- Updated Info Screen with changes 'borrowed' from one of the forum modders
Fixes:
- Unit attack move bug
- Civ naming bug in sp
- No longer keep your gold and techs when regenerating a map
- Missing civic name from popup help
- Minimap now appears correctly after regenerating map
- Unit cycling bug
- Load game freeze bug
- Movement freeze bug in si-move
- Unit cycling bug in PitBoss and HotSeat
- Missing plot list buttons bug with large stacks
- Pathfinding bug involving defensive terrain and group movement
- Bug with AI attacking over rivers
- Can no longer see spies on caravels
- Group attack bug
- Group attack bug with gunships
- GS lobby ignoring game settings bug
- Disappearing popup help bug
- Diplo city trading bug
- Wonder movie/zoom to building crash
- No camera adjustment to city screen bug
- User profiles with build queues no longer crash
- No more negative gold in diplo screen
- Fixed gifting bad cities to AI exploit
- AI issues with Always War and Always Peace
- Units not moving into tiles after combat bug (graphical only)
- Pathfinding reuse fix
- Fixed pathfinding bug
- Fixed SHIFT-selecting multiple cities
- End score not matching up with timed winner bug
- Fixed bug allowing selection of disabled techs in tech chooser
- Fixed Sentry promotion visiblity bug
- Fixed AI city targeting bug
- Fixed AI healing bug
- AI city attack bug
- No more message lag in single-player
- Fixed bug with gunship stacks attacking cities
- Random seed bug (causing duplicate world maps...)
- Unit health bars no longer show up in city screen
- Two-palaces-from-culture-flipping-capital bug
- Foreign Advisor: Gold available for trade does not show up when there cannot be a trade for gold
- Diplomacy screen fix for gold popups not appearing properly
- Foreign advisor: Resources for active player are shown multiple times if you have more than one instance of a resource to trade.
- Fixed weird little bug with Unit Categories page in Civilopedia
- Diplomacy bug for PBEM/Hotsesat
- Removed some cheats from password-protected games that should not have been allowed in the first place
- Fix for competitive games: Password-protected saves can no longer be easily stripped of their passwords, and the assets checksum in the save can no longer be modified by external means
- Fixed vanishing yield symbols in multiplayer
- Fixed some PBEM/Hotseat issues when there is just one human player
- River and Wind sounds are now properly classified as ambience. This fixes inconsistent behavior in audio options
- Minimized or No Interface no longer reverts to normal after entering, then exiting city view
- You can no longer duplicate deals with the AI from the "Active deals" section of the diplomacy screen
- Out of memory message problem on machines that don't allocate small textures properly
- Assert error for software vertex processing only machines
- Bug where you could draw strategy lines and signs outside of globe view
- "globe view buildings disabled" option now hides buildings in globe view properly
Je me permets de plagier jmlo :chicos: